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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles FREE CHAPTER
2. Chapter 1: Understanding Object-Oriented Design 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

Summary

In this chapter, we saw the usefulness of the Observer pattern, a fundamental design pattern for decoupling objects and enhancing the flexibility and maintainability of code. We began by exploring the core concept of the Observer pattern, which allows objects, referred to as observers, to be notified and updated automatically when the state of another object, known as the subject, changes. This pattern is particularly useful in scenarios where multiple objects need to be aware of state changes without being tightly coupled to the subject. This allows us to create a more modular and loosely coupled design.

We then examined a practical implementation of the Observer pattern in the context of game development using Godot Engine. By implementing this pattern, we created a system where various game elements, such as UI components and game entities, can react to changes in the game state seamlessly. This decoupling ensures that modifications to one part of the game do not necessitate...

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