Conventions used
There are a number of text conventions used throughout this book.
Code in text: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “This also applies to the ScoreWidget class we will use to display the player’s score, which has been provided as part of the Chapter Resources folder.”
A block of code is set as follows:
class APlayerController_CH7 : public APlayerController
{
public:
void Init();
protected:
UPROPERTY(EditAnywhere)
TSubclassOf<APawn> _PlayerPawn;
UPROPERTY(VisibleAnywhere, BlueprintReadOnly)
TObjectPtr<ACharacter_CH7> _Character;
} Bold: Indicates a new term, an important word, or words that you see on screen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “Enable the checkbox next to Editor symbols for debugging and click Apply.”
Tips or important notes
Appear like this.