Enrico ValenzaDo you want to write for packt?
Enrico Valenza, also known on the Web as “EnV”, is an Italian freelance illustrator who mainly collaborates with publishers such as Mondadori Ragazzi and Giunti as a cover artist for sci-fi and fantasy books.
He graduated from Liceo Artistico Statale in Verona (Italy) and later became a student of illustrator and painter Giorgio Scarato.
When he started to work, computers weren't very common, and he spent the first 15 years of his career doing illustration with traditional media, usually on cardboard; particularly, he specialized in the use of the air-graph, a technique particularly esteemed for advertisement works.
When Jurassic Park came into theaters, he decided to buy a computer and try this “computer graphics” everyone was talking about. Totally self-taught, it was his encounter with the open source philosophy that actually opened a brand new world of possibilities; in particular Blender.
In 2005, he won the Suzanne Award for Best Animation, Original Idea and Story with the animation New Penguoen 2.38.
In 2006, he joined the Orange Team in Amsterdam to help in finalizing the shots of the first open source CG animated short movie produced by the Blender Foundation, Elephants Dream.
In 2007 – 2008, he became Lead Artist in the Peach Project Team for the production of Big Buck Bunny, the second Blender Foundation open source movie.
In 2010 – 2011, he became Art Director at CINECA (Bologna, Italy) for the Museo della Città di Bologna project, a stereoscopic CG animated documentary made in Blender and explaining the history of Bologna.
For Packt Publishing, in 2012, he wrote Blender 2.6 Cycles: Materials and Textures Cookbook, which is currently in the process of being updated for the current Blender 2.71 version.
Being a Blender Certified Trainer, he collaborates as a CG artist with Italian production studios that decide to switch their pipeline to open source.
Enrico uses Blender almost on a daily basis for his illustration jobs, and he has made several presentations and workshops about Blender and its use in production.