Chris Dickinson

Chris Dickinson

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Chris Dickinson has been working in professional software development for almost a decade, and creating games as a hobby for twice as long. One fateful day tinkering with the original UnrealEd in 1998 was all it took to light a spark to bring his imagination to life through 3D worlds. He pursued a Master’s in Physics, later acquired a Bachelor’s in Game and Simulation Programming, and later wrote a tutorial book on Bullet Physics and OpenGL for Packt Publishing. He continues to put his wide skillset to use, working full-time on developing automation and simulation applications for software development, and creating games with Unity3D in his spare time.

Books from Chris Dickinson