This post provides you with an introduction to Express middleware functions, what they are, and how you can apply composability principle to combine simple middleware functions to build more complicated ones.
If you are developing a small game, the overhead of a large-scale game engine may be more than you want to deal with. For those that prefer a minimalistic work environment, a relatively simple Makefile can serve as your content pipeline.
This two part blog series walks through a set of R scripts used to collect and analyze data from the New York Stock Exchange.
SuperScript is a chatbot framework designed around conversations, written from the bottom-up in lovely asynchronous Node.js.
In this article, we give a quick overview of structuring game flow as a stack of states technique and some examples of what makes it useful. The example code is written in D, but it should be pretty easy to apply in any language.
In this post, we talk about the Atomic Game Engine and how you can become a contributor.
Brutalist buildings are imposing, and can loom menacingly. With this in mind, Brutalist web design is well named. Both styles are appreciated for their economically sound foundations, artistic ‘honesty,’ and anti-elitist undertones. So, that's what Brutalist web design is, but what does Brutalist web design mean for the year 2016 and years to come?
In this post, we show off some of the cool features of a language called D in the context of creating a game, specifically an RPG
The blog will provide information about Client-Side Validation with the jQuery Validation Plugin
This two-part article will cover some basic features of the engine—such as physics and scripting—by showing you how to make a game with the mechanics of the classic Breakout.