Blog

Find Posts

Filter Your Search
Category
Web Development
Application Development
Big Data & Business Intelligence
Game Development
Networking & Servers
Hardware & Creative
Virtualization & Cloud
Business
All Products
Post Type
Guest Posts
Editor's Picks
Author Interviews

Archive

December
November
October
September
August
July
June
May
April
March
February
January
2015
2014
1   2   3   4   5  
View:   12   24   48  
Sort By:  
Gathering and analyzing stock market data with R Part 1 of 2

This two part blog series walks through a set of R scripts used to collect and analyze data from the New York Stock Exchange.

New Courses for December 2016

The latest releases from Packt this month

Falling in love with chatbots

SuperScript is a chatbot framework designed around conversations, written from the bottom-up in lovely asynchronous Node.js.

Stack Structure for Managing Game State

In this article, we give a quick overview of structuring game flow as a stack of states technique and some examples of what makes it useful. The example code is written in D, but it should be pretty easy to apply in any language.

The Atomic Game Engine: How to Become a Contributor

In this post, we talk about the Atomic Game Engine and how you can become a contributor.

What Does Brutalist Web Design Tell Us About 2016?

Brutalist buildings are imposing, and can loom menacingly. With this in mind, Brutalist web design is well named. Both styles are appreciated for their economically sound foundations, artistic ‘honesty,’ and anti-elitist undertones. So, that's what Brutalist web design is, but what does Brutalist web design mean for the year 2016 and years to come?

Modelling a RPG in D

In this post, we show off some of the cool features of a language called D in the context of creating a game, specifically an RPG

Client-Side Validation with the jQuery Validation Plugin

The blog will provide information about Client-Side Validation with the jQuery Validation Plugin

How to create a Breakout game with Godot Engine – Part 2

This two-part article will cover some basic features of the engine—such as physics and scripting—by showing you how to make a game with the mechanics of the classic Breakout.

How to create a Breakout game with Godot Engine – Part 1

This two-part article will cover some basic features of the engine—such as physics and scripting—by showing you how to make a game with the mechanics of the classic Breakout.

How to master Continuous Integration: Tools and Strategies

As with any powerful tool, software development tools that facilitate the sharing of code by multiple developers, simultaneously, needs to be managed appropriately or the results can be quite negative. Continuous integration is one strategy for managing large software codebases through the development process.

Create Dynamic Tilemaps in Duality (C#) – Part II

In this article, the process of implementing a custom component is described. The new component modifies the tilemap at runtime, controlled by mouse clicks. Although it is a simple example, the method enables more advanced uses, such as procedural generation of game levels, or destructible terrain.

1   2   3   4   5  
View:   12   24   48  
Sort By: