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Express Middleware

This post provides you with an introduction to Express middleware functions, what they are, and how you can apply composability principle to combine simple middleware functions to build more complicated ones.

A simple content pipeline with Make

If you are developing a small game, the overhead of a large-scale game engine may be more than you want to deal with. For those that prefer a minimalistic work environment, a relatively simple Makefile can serve as your content pipeline.

Gathering and analyzing stock market data with R Part 1 of 2

This two part blog series walks through a set of R scripts used to collect and analyze data from the New York Stock Exchange.

New Courses for December 2016

The latest releases from Packt this month

Falling in love with chatbots

SuperScript is a chatbot framework designed around conversations, written from the bottom-up in lovely asynchronous Node.js.

Stack Structure for Managing Game State

In this article, we give a quick overview of structuring game flow as a stack of states technique and some examples of what makes it useful. The example code is written in D, but it should be pretty easy to apply in any language.

The Atomic Game Engine: How to Become a Contributor

In this post, we talk about the Atomic Game Engine and how you can become a contributor.

What Does Brutalist Web Design Tell Us About 2016?

Brutalist buildings are imposing, and can loom menacingly. With this in mind, Brutalist web design is well named. Both styles are appreciated for their economically sound foundations, artistic ‘honesty,’ and anti-elitist undertones. So, that's what Brutalist web design is, but what does Brutalist web design mean for the year 2016 and years to come?

Modelling a RPG in D

In this post, we show off some of the cool features of a language called D in the context of creating a game, specifically an RPG

Client-Side Validation with the jQuery Validation Plugin

The blog will provide information about Client-Side Validation with the jQuery Validation Plugin

How to create a Breakout game with Godot Engine – Part 2

This two-part article will cover some basic features of the engine—such as physics and scripting—by showing you how to make a game with the mechanics of the classic Breakout.

How to create a Breakout game with Godot Engine – Part 1

This two-part article will cover some basic features of the engine—such as physics and scripting—by showing you how to make a game with the mechanics of the classic Breakout.

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