Cinder - Begin Creative Coding

A quick introduction into the world of creative coding with Cinder through basic tutorials and a couple of advanced examples

Cinder - Begin Creative Coding

Krisjanis Rijnieks

A quick introduction into the world of creative coding with Cinder through basic tutorials and a couple of advanced examples
Mapt Subscription
FREE
$24.99/m after trial
eBook
$10.50
RRP $14.99
Save 29%
Print + eBook
$29.99
RRP $29.99
What do I get with a Mapt subscription?
  • Unlimited access to all Packt’s 6,000+ eBooks and Videos
  • 100+ new titles a month, learning paths, assessments & code files
  • 1 Free eBook or Video to download and keep every month after trial
What do I get with an eBook?
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
What do I get with Print & eBook?
  • Get a paperback copy of the book delivered to you
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
What do I get with a Video?
  • Download this Video course in MP4 format
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the subscription reader
$0.00
$10.50
$29.99
$29.99 p/m after trial
RRP $14.99
RRP $29.99
Subscription
eBook
Print + eBook
Start 14 Day Trial

Frequently bought together


Cinder - Begin Creative Coding Book Cover
Cinder - Begin Creative Coding
$ 14.99
$ 10.50
OpenGL Development Cookbook Book Cover
OpenGL Development Cookbook
$ 29.99
$ 21.00
Buy 2 for $28.00
Save $16.98
Add to Cart

Book Details

ISBN 139781849519564
Paperback146 pages

Book Description

Cinder is one of the most powerful professional grade C++ creative coding frameworks out there. It is open-source and peer-reviewed, meaning that there are experienced professionals behind its developmentand that every development step is taken seriously. Its philosophy is based on the capabilities of the operating system it is used for - Cinder will take the best from every OS and hardware you choose to work on.

Cinder - Begin Creative Coding will let you take your previous creative coding experience to a higher and also more demanding level. It will show you the Cinder way of using the most used creative coding functions for drawing, animation, interaction and allow you to do much more in terms of performance and cross-application-compatibility.

Starting by downloading Cinder and setting up the development environment, we will work through some of the most widely used topics in creative coding by creating and discussing simple sample applications.

Throughout this book we will deal with relatively simple topics like basic drawing, basic animation, basic 3D, interaction, loading files, playing back video files, applying built in and custom effects. Then going through to more advanced topics like how to use Cinder for a generative projection mapping project by using Syphon technology and how to connect Open Sound Control enabled applications for receiving and sending data and commands.

Cinder - Begin Creative Coding will bring your craziest ideas closer to the core of your computer by using the pure power of C++.

Table of Contents

Chapter 5: Making Use of Images – Loading and Displaying
Chapter 10: Talk to the User – Adding Interactivity and UI Events

What You Will Learn

  • Set up the Cinder development environment to let you start a new project in the fastest way possible
  • Generative animation basics that will allow you to create endless loops without a frame that repeats itself
  • Cinder and Open Sound Control – how to control and be controlled by other OSC enabled applications
  • Use widely used functionality included many other creative coding frameworks in Cinder
  • Explore Cinder and projection mapping by using Syphon and MadMapper

Authors

Table of Contents

Chapter 5: Making Use of Images – Loading and Displaying
Chapter 10: Talk to the User – Adding Interactivity and UI Events

Book Details

ISBN 139781849519564
Paperback146 pages
Read More

Read More Reviews

Recommended for You

OpenGL Development Cookbook Book Cover
OpenGL Development Cookbook
$ 29.99
$ 21.00
Multimedia Programming Using Max/MSP and TouchDesigner Book Cover
Multimedia Programming Using Max/MSP and TouchDesigner
$ 29.99
$ 21.00
GLSL Essentials Book Cover
GLSL Essentials
$ 20.99
$ 14.70
Learning OMNeT++ Book Cover
Learning OMNeT++
$ 23.99
$ 16.80
Objective-C Memory Management Essentials Book Cover
Objective-C Memory Management Essentials
$ 23.99
$ 16.80
SFML Game Development Book Cover
SFML Game Development
$ 26.99
$ 18.90