Sergey Kosarevsky

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Sergey Kosarevsky is a rendering lead at Ubisoft RedLynx. He worked in the mobile industry at SPB Software, Yandex, Layar and Blippar, TWNKLS, and DAQRI, where he designed and implemented real-time rendering technology. He has more than 18 years of software development experience and more than 10 years of mobile and embedded 3D graphics experience. In his Ph.D. thesis, Sergey employed computer vision to solve mechanical engineering problems. He has co-authored several books on mobile software development in C++.

Books from Sergey Kosarevsky

  1. 3D Graphics Rendering Cookbook
    Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes