Clifford Peters

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Clifford Peters is a programmer and a computer scientist. He has reviewed the following Packt Publishing books: Unity Game Development Essentials, Unity 3D Game Development by Example Beginner's Guide, Unity 3 Game Development Hotshot, Unity 3.x Game Development by Example Beginner's Guide, Unity iOS Game Development Beginner's Guide, and Unity iOS Essentials.

Books from Clifford Peters

  1. Unity AI Game Programming - Second Edition
    Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games!
  2. Unity 4.x Game AI Programming
    Use your basic knowledge of Unity3D to add effective artificial intelligence to your games. This tutorial will take you through all the essentials, from flocking to pathfinding, from navigation graphs to behavior trees.
  3. Unity Artificial Intelligence Programming - Fourth Edition
    Learn and Implement game AI in Unity 2018 to build smart game environments and enemies with A*, Finite State Machines, Behavior Trees and NavMesh.