With the 1.8 release of jQuery, something new was introduced that the development community as a whole had been wanting for a while – the ability to build custom versions of jQuery that contained only the functionality that was required for a given task.
In this article by Dan Wellman, author of jQuery Hotshot, we'll set up the environment we need in order to use jQuery's build tool. We'll see what other software we need to use, how to run the build tool itself, and what we can expect as output of the build tool.Read Building a Custom Version of jQuery in full
With the help of this article by Hans-Jurgen Schumacher and Markus Staeuble, you should be able to build your own applications based on the ZK framework. First we will create the setup of the ZK application in the web container. After the preparation of the project, we will define some model classes to store data. After these cornerstones, we will design and implement the pages with the ZK framework.Read Building a CRUD Application with the ZK Framework in full
When it is time for consumers to purchase a product or service, nothing holds quite as much power over their buying decision as the opinions of others. Advertisements and articles can be viewed as being biased, but shoppers consider consumer reviews to be impartial opinions that they can trust. Building a consumer review website makes it possible to earn a nice profit since your site will act as a conduit between shoppers and sellers. This article by Heather R. Wallace, author of the book WordPress 3 Site Blueprints, will teach you how to build a consumer review website.Read Building a Consumer Review Website using WordPress 3 in full
This article by Kurt Jaegers, author of XNA 4.0 Game Development by Example: Beginner's Guide, introduces a board-based puzzle game called Flood Control. We introduce the XNA Content Pipeline, and build a recursive function to determine the state of the game board while playing.
This article focuses on the following concepts:
- Using the Content Pipeline to load textures from disk
- Creating classes to divide code into logical units
- Recursively evaluating the status of the game board to check for scoring chains
- Drawing textures using the SpriteBatch.Draw() method
- Managing simple game states
In this article by Li Wenbo, author of Opa Application Development, we will build a chat application. The application offers one chat room. The users who connect to the application will join the chat room automatically and can start discussing immediately. For simplicity, we supply a random username when a user joins. The source code for this application can be found at https://github.com/winbomb/opapackt.Read Building a Chat Application in full
Joomla! has many extensions that can help develop a custom application, especially simple form-based applications. With introduction of Content Construction Kits (CCK) now it is possible to create many types of contents without knowledge of coding PHP. Besides these newly introduced Content Creation Kits, there is another application builder for Joomla! that can be used to build database applications without coding PHP. It is called Fabrik. Fabrik is Joomla! application builder that can be used for building many types of applications. In this article by Suhreed Sarkar, we will learn how to build a event calendar application for Joomla! using Fabrik.Read Building a Calender Application in Joomla! using Fabrik in full
This article by Ken Lim, author of Instant Rainmeter Desktop Customization Tool How-to, explains the method of customizing your Windows desktop wallpaper with a live cityscape for different CPU processes. The article, will guide you through the ways to customize your Windows desktop wallpaper using Rainmeter.Read Building a bar graph cityscape in full
This is the final article of the article series—Build your own application to access Twitter using Java and NetBeans.
In this article by Alfonso Romero, we will:
- Add a new tab to your JTabbedPane component programmatically.
- Add a JEditorPane component to your SwingAndTweet application, so the URL links from your friend’s timeline appear as real hyperlinks.
- Use the addHyperlinkListener method from your JEditorPane component, so it can listen for hyperlink events that will trigger every time you click on a URL from your friends’ timeline.
- Use the Pattern and Matcher classes from the java.util.regex package to convert the URL hyperlinks from your friends’ timeline into clickable hyperlinks via a regular expression.
In this article by Alfonso Romero, you will learn how to add your friends timeline to the custom SwingAndTweet application.
Basically, you’ll learn how to:
- Add a Tabbed Pane component to your SwingAndTweet application, so you can show your own timeline on one tab and your friends’ timeline on another tab.
- Use a JScrollPane component to add vertical and horizontal scrollbars to your friends’ timeline list.
- Use the getFriendsTimeline() method from the Twitter4J API to get the 20 most recent tweets from your friends’ timeline.
- Apply font styles to your JLabel components via the Font class
- Add a black border to separate each individual tweet by using the BorderFactory and Color classes.
- Add the date and time of creation of each individual tweet by using the getCreatedAt() method from the twitter4j.Status interface, along with the Date class.
In Build your own Application to access Twitter using Java and NetBeans: Part 1 of this article series, we saw a simple way to see your last tweet via a Java application called SwingAndTweet using the Twitter4J API.
In this article by Alfonso Romero, we will add some more functionality to our SwingAndTweet Java application.
Here, we will learn how to:
- Create a twitterLogin dialog to take care of the login process
- Add functionality to show your 20 most recent tweets right after logging in
- Add the functionality to update your Twitter status
In this article by Alfonso Romero, we will discuss how to go about building a custom application for Twitter using Java and NetBeans, instead of using the standard web interface. We will learn how to log into Twitter using our application and also see the last tweet posted by you.Read Build your own Application to access Twitter using Java and NetBeans: Part 1 in full
With jQTouch, web developers can build smartphone interfaces for their existing web applications by simply transforming an existing Document Object Model (DOM) structure into an interface that works, looks and feels like native iPhone or Android application. In this tutorial by Mambe Churchill Nanje, we will learn how to develop such an application.Read Build iPhone, Android and iPad Applications using jQTouch in full
In this article written by Demetrio Filocamo, we are going to develop the contacts management feature of our application i.e the contact managers, which includes listing, adding, editing, and deleting contacts—all of this the Ajax way!
Moreover, we are going to learn new concepts about the RichFaces component framework and Ajax support.Read Build an Advanced Contact Manager using JBoss RichFaces 3.3: Part 1 in full
In this article by Jon Hoffman, author of iOS and OS X Network Programming Cookbook, we will cover:
- Finding the byte order of your device
- Retrieving network address information
- Performing network address resolution
- Creating an echo server
In this article by Patrick Felicia, Author of Getting Started with Unity, we will bring the game to life by animating objects and characters, and by giving opponents some levels of artificial intelligence to challenge the player. We will also learn how to create animations in Unity3D using built-in functionalities (for example, Mecanim).
After completing this article, we will be able to:
- Understand how to animate objects and create custom animation based on Unity3D's built-in animations
- Include these animations in the game and control them through scripting
- Use Unity3D's built-in Mecanim system to animate existing characters
You may now be asking yourself, "I've downloaded the CryENGINE 3 SDK. Now how do I start making games with it?" Such a question has far-reaching implications and is awfully difficult to answer! So in my attempt to answer this question, let's create our own game together, in a short amount of time, using some of the functions and entities that the CryENGINE 3 SDK gives to us straight out of the box.
In this article by Sean Tracy and Paul Reindell, authors of CryENGINE 3 Game Development: Beginner's Guide, we will be:
- Beginning with our first example using out of the box features of the engine
- Creating and sculpting terrain for a new level, from scratch
- Creating and using terrain texture layers
- Creating vegetation groups and applying them to your level
- Creating and setting a basic time of day to light our level
This article is by Kevin Cardwell, the author of BackTrack – Testing Wireless Network Security.This article introduces the reader to the way in which hackers typically break into networks.
In this article, we will discuss how hackers attack and breach wireless security. We do this to understand the various methods of attacking so that we can defend against them. There are a number of wireless attacks to discuss on wireless. An important point to understand is that attackers will follow a process and methodology when they attempt an attack, and the way to defend against this is to stop information from getting to the potential attacker. This can be a challenge when it comes to wireless. We group the attacks into several different categories. They are listed in the following table:
Probing and network discovery
Denial of Service
Rogue access point
In this article by John Chapman, author of the book SharePoint 2013 WCM Advanced Cookbook, we will cover packaging out-of-the-box branding elements and targeting the branding for specific devices. We will cover the following recipes:
- Creating a device channel for mobile devices
- Applying a master page to a device channel
- Creating and exporting a design package
- Importing and applying a design package
- Importing a design package to all site collections with PowerShell
- Listing the device channel master pages