Article Network

Getting Started on UDK with iOS

by Christos Gatzidis John P. Doran | August 2012 | Beginner's Guides

The UDK iOS Game Development Beginner’s Guide takes a clear, step-by-step approach to building a small third-person shooter game using the Unreal Development Kit with plenty of examples on how to create a game that is uniquely your own.

In this article by John P. Doran and Christos Gatzidis, authors of UDK iOS Game Development Beginner's Guide, we'll:

  • Learn about the Unreal Engine and what we expect to create
  • Install UDK on our computer
  • Go through an overview of UDK's directories
  • Download and install UDK Remote
  • Match the Mobile Previewer settings with your iOS device
  • Describe the project we are going to be creating
Read Getting Started on UDK with iOS in full

Getting Started on UDK with iOS

by Christos Gatzidis John P. Doran | August 2012 | Beginner's Guides

The UDK iOS Game Development Beginner’s Guide takes a clear, step-by-step approach to building a small third-person shooter game using the Unreal Development Kit with plenty of examples on how to create a game that is uniquely your own.

In this article by John P. Doran, author of UDK iOS Game Development Beginner's Guide, we'll:

  • Learn about the Unreal Engine and what we expect to create
  • Install UDK on our computer
  • Go through an overview of UDK's directories
  • Download and install UDK Remote
  • Match the Mobile Previewer settings with your iOS device
  • Describe the project we are going to be creating
Read Getting Started on UDK with iOS in full

Getting Started

by Wade Tracy | December 2012 | Games

Mobile games have been the recent craze and with so many ways to monetize the popularity of these games.ShiVa3D gives developers the power to quickly develop the game once, but deploy to almost every popular mobile platform, which enables them to have greater distribution and a greater opportunity to sell games.

This article by Wade Tracy, author of Learning ShiVa3D Game Development, This article shows you how to install the tools that you will need and get basic objects into the game. We'll also briefly touch on a few topics, such as input and lighting that will be covered later, so that we can get a very rudimentary game up and running in this article itself!

Read Getting Started in full

Getting Started

by Aries Beltran | November 2013 | Open Source Web Development

In this article, Aries Beltran, the author of the book "Getting Started with PhantomJS", has discussed in detail about PhantomJS.

Read Getting Started in full

Getting Ready for Your First BizTalk Services Solution

by Jon Fancey Karthik Bharathy | March 2014 | Enterprise Articles

In this article by Karthik Bharathy and Jon Fancey, the authors of Getting Started with BizTalk Services, we will discuss deployment considerations, provisioning BizTalk Services, and prerequisites for creating your first BizTalk Services solution.

Read Getting Ready for Your First BizTalk Services Solution in full

Getting Ready for RubyMotion

by Abhishek Nalwaya Akshat Paul | August 2013 | Open Source

"You will never win if you never begin."

                                    –Helen Rowland

The goal of this article created by Abhishek Nalwaya and Akshat Paul, the authors of RubyMotion iOS Development Essentials, is to quickly acquaint you with RubyMotion and start building applications for your favorite iOS device. Ever since the introduction of the first iPhone, followed by the iPad, iOS devices have become very popular because of the way they have revolutionized how people work, and thereby have begun an era of increased productivity. The success behind the phenomenal growth of these devices lies in the applications bundled with them, which increases their functionality exponentially.

We will learn how to develop iOS applications with RubyMotion by building sample applications from scratch. Though RubyMotion and iOS Cocoa APIs are vast, and part of a fast moving framework, we'll focus on the smaller, more stable set of core RubyMotion techniques that have crystallized after its release. This means that the knowledge you gain here will not become obsolete quickly. This book is written keeping the Zero-to-Deployment approach in mind.

In this article we will learn:

  • Various ways to create iOS applications
  • How RubyMotion is different from other frameworks
  • RubyMotion installation
Read Getting Ready for RubyMotion in full

Getting on the IBus

by David Boike | September 2013 | Enterprise Articles Open Source

In this article, by David Boike author of Learning NServiceBus, we'll explore the basics of NServiceBus by downloading the NServiceBus code and using it to build a simple solution to send a message from an MVC website to a backend service for processing.

Read Getting on the IBus in full

Getting Modular with Moodle

by Michael de Raadt | November 2010 | Cookbooks Moodle Open Source

In the previous article, Introduction to Moodle Modules, we saw how to add and install modules.

In this article by Michael de Raadt, author of Moodle 1.9 Top Extensions Cookbook, we will cover:

  • Changing site-wide settings
  • Getting modules to speak your language
  • Reporting bugs and suggesting improvements
  • Removing modules
Read Getting Modular with Moodle in full

Getting into the Store

by Michael Quandt | October 2013 | Games Open Source

In this article by Michael Quandt, author of Learning Windows 8 Game Development, we will learn the following:

  • Getting a Windows Store account
  • Creating your game/reserving a name
  • Windows Application Certification Kit
  • Creating packages for the store
  • Screenshots and icons
  • Game ratings
  • Submitting to the store
  • Common issues with certification
Read Getting into the Store in full

Getting Familiar with the Story Features

by Liz Staley | October 2013 | Open Source

In this article by Liz Staley, the author of Mastering Manga Studio 5, we will cover:

  • Making a new story file
  • Creating and working with custom page templates
  • Saving custom page templates
  • Navigating the Story tab
  • Organizing pages
  • Viewing options
  • Easy text entry with the Story Editor mode
  • Changing font face and size
Read Getting Familiar with the Story Features in full

Getting Dynamics NAV 2013 on Your Computer – For (Almost) Free

by Alex Chow | August 2013 | Enterprise Articles Microsoft

"Try them, try them, and you may! Try them and you may, I say." – Dr. Seuss, Green Eggs and Ham

 

This article by Alex Chow, the author of Getting Started with Dynamics NAV 2013 Application Development , will walk you through downloading and installing Dynamics NAV on your computer so that you can try out the software without having to hire external consultants or piece together online information.

 

Read Getting Dynamics NAV 2013 on Your Computer – For (Almost) Free in full

Getting a Jump-Start with IronPython

by Darrell Hawley | May 2009 | Open Source

As a .NET developer, you’ve probably heard IronPython mentioned in a blog post or an article, but do you know what it is? IronPython is Microsoft’s implementation of the Python language. Python is known for readability and its’ proponents claim that applications written with Python are done faster, use fewer lines of code and are more maintainable than those written using more traditional languages. The great thing about IronPython is that you get the advantages of the language, while being able to leverage your knowledge of the .NET framework. In this article by Darrell Hawley, we will cover a few basic aspects of IronPython and use them to create a Windows Form.

Read Getting a Jump-Start with IronPython in full

Get Connected – Bluetooth Basics

by Matt Cavanagh | September 2013 |

Netduinos are great, and it is useful being able to attach a button or sensor to make it do something, but what if you want to control it with another device? What if you want to use your phone to turn LEDs on and off, or even drive a buggy around from across the living room?

Well, that's where Bluetooth comes in! In this article Matt Cavanagh, the author of Netduino Home Automation Projects, we will cover:

  • How to connect a Bluetooth module
  • Sending and receiving messages via Bluetooth
  • Skills that can be applied to a variety of projects
Read Get Connected – Bluetooth Basics in full

Gesture

by Paul F. Johnson | October 2013 | Open Source

In this article by Paul F. Johnson, the author of the book "Xamarin Mobile Application Development for iOS" has explained the merits of using gestures in application and how it enriches the whole application's functionality.

We will be covering the following topics in this article:

  • What is a gesture?
  • Adding gestures to the UI
  • Handling gestures
  • Handling drag-and-drop
Read Gesture in full

Geronimo Plugins

by Vamsavardhana Reddy Chillakuru | November 2009 | Java Open Source

Apache Geronimo provides a mechanism for users to extend its functionality through plugins. In this article by Vamsavardhana Reddy Chillakuru, we will explore how to extend the functionality of Apache Geronimo, by using Geronimo plugins. In fact, all of the Java EE functionality in Apache Geronimo is installed as plugins. For example, the web services functionality is provided through the Axis, Axis2, and CXF plugins. EJB functionality is provided through the OpenEJB plugin, and so on. Therefore, if you want to extend the server to provide new functionality, such as job scheduling, then you can write a plugin to integrate a scheduler (such as Quartz) into Apache Geronimo. There are also a large number of plugins available for Apache Geronimo already. We will also cover the custom server assemblies feature in this article. This feature will enable you to export custom server assemblies, from either the server's Administration Console or the command-line shell. In this article, you will learn about:

  • Developing and installing Apache Geronimo plugins
  • Extending the Administration Console through plugins
  • Creating custom server assemblies
Read Geronimo Plugins in full

Geronimo Architecture: Part 1

by Vamsavardhana Reddy Chillakuru | November 2009 | Java Open Source

This article by Vamsavardhana Reddy Chillakuru expands on the Apache Geronimo architecture. We will first see the concept of Inversion of Control (IoC) and dependency injection, which are two of the core concepts around which the current architecture is developed. We will then give a high-level overview of the internal architecture of Apache Geronimo and go through each component that makes up the architecture. Therefore, we will be covering GBeans, configurations, the kernel interface, repository, attribute store, dependencies, class loaders, deployment, plugins, and the concept of custom server assemblies. We will be covering these topics in detail so that you are able to understand the big picture. It will also help you if you want to contribute to Apache Geronimo or develop new services to run on Apache Geronimo. We will also list the different modules by their configuration IDs and map them to their functionality.

In this article, you will learn about:

  • How Inversion of Control and dependency injection work
  • GBeans—the building blocks of Geronimo
  • Configuration—a collection of GBeans deployed together
  • High-level architecture of Geronimo
  • Class loader architecture
  • Geronimo server directory structure
  • Deployment architecture
  • Plugins
Read Geronimo Architecture: Part 1 in full

Geolocation – using PhoneGap features to improve an app's functionality, write once use everywhere

by Gustavo De La Vega Alvarez | December 2013 | Open Source

This article by Gustavo De La Vega Alvarez, the author of Instant PhoneGap, has discussed how to implement geolocation in our app, we will use the API that PhoneGap provides us as part of a bunch of methods to use through our app. To build this, we need to create a JS file called myplaces.js. Create the file once using a text editor program such as Sublime Text or Notepad. Then we will perform the following steps:

Read Geolocation – using PhoneGap features to improve an app's functionality, write once use everywhere in full

Geolocation and Accelerometer APIs

by Christopher Caleb | January 2012 | Cookbooks

Devices such as the iPhone are also location-aware; its GPS receiver is able to determine its position anywhere in the world. Movement can be tracked, the current speed can be obtained, and even the direction the device is facing can be determined. In addition to mapping, location services are finding their way into all kinds of areas ranging from photography to messaging clients.

In this article written by Christopher Caleb, author of Flash iOS Apps Cookbook, we will cover the following recipes:

  • Determining your current location
  • Determining your speed and heading
  • Checking for geolocation access
  • Responding to accelerometer changes
  • Detecting a shake
Read Geolocation and Accelerometer APIs in full

Geo-Spatial Data in Python: Working with Geometry

by Erik Westra | December 2010 | Open Source

In the previous article, Working with Geo-Spatial Data in Python, we took a look at the various techniques for using OGR and GDAL within Python programs to solve real-world problems.

In this article by Erik Westra, author of Python Geospatial Development, we will cover the following:

  • Using Shapely to work with points, lines, and polygons
  • Converting and standardizing units of geometry and distance
Read Geo-Spatial Data in Python: Working with Geometry in full
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