This article written by Luca Zamboni, the author of Getting Started with Simulink describes how solvers are used by Simulink to run the simulation. It explains how every solver perform the simulation by advancing one time step and computing the new outputs starting from the previous state(s) of the system until the end of the simulation time. The initial system state must be fully defined.
The appropriate solver for a model can be chosen by defining these characteristics:
- Time step size, which can be fixed or variable
- Presence of continuous states in the system
- Stiffness of the system
In this article, by Manuel Xavier, the author of TIBCO Spotfire for Developers, we will introduce the Spotfire Platform products, defining their independent roles in the platform's architecture. The platform's main features are also described in this article.Read The Spotfire Architecture Overview in full
The Trivadis Integration Architecture Blueprint specifies the building blocks needed for the effective implementation of integration solutions. It ensures consistent quality in the implementation of integration strategies as a result of a simple, tried-and-tested structure, and the use of familiar integration patterns (Hohpe, Wolf 2004).
In this article by Guido Schmutz, co-author of Service-Oriented Architecture: An Integration Blueprint, we will cover:
- Standards, components, and patterns used
- Structuring the integration blueprint
Having understood the structure of the blueprint covered in the previous article on The Trivadis Integration Architecture Blueprint, this article will use individual scenarios to illustrate how the business pattern can be implemented using the Integration Architecture Blueprint.
This article by Guido Schmutz, co-author of Service-Oriented Architecture: An Integration Blueprint, will:
- Explain service-oriented integration scenarios
- Explain how an existing integration solution can be modernized using SOA, and describe a scenario that has already been implemented in practice
In this article by Geoff Sholler, author of the book "Build a Game with UDK", we will explain the sound component of the Unreal Engine. The Unreal Engine is used in many games out on the market. It's also used in other industries for things such as simulation. Regardless of the use, any product using the Unreal Engine will also use the Unreal Development Kit and the tools within it. This article will cover most of the tools included in the Unreal Development Kit.Read The Unreal Engine in full
This article will cover the following topics:
- The TabPanel and Carousel components
- The FormPanel components
- MessageBox and Sheet
- The map component
- The List and NestedList components
WordPress is a flexible and powerful tool that's ideal for creating both blog and non-blog websites. You can customize the features, incorporate your own design, and even write your own plugins with ease. Its versatility and ease of use have attracted a large, enthusiastic, and helpful community of users.
To celebrate the publication of the WordPress 3.0 Complete book, Packt is offering a series of attractive discounts on all WordPress books for a period of 10 days.
* Buy any WordPress print book and get 20% off
* Buy any WordPress eBook and get 30% off
This offer will last for a 10 day period starting from 18th February and ending 28th February 2011. Grab your copy now !
Read The Wonderful 10 days of WordPress in full
There are so many types of desktop virtualizations that you can easily get confused with each type, its use, and its architecture. In this article by Mahmoud Magdy, author of Instant Citrix XenDesktop 5 Starter , we will explore each type and we will also explore the XenDesktop architecture.Read The XenDesktop architecture in full
In this article by Dave Newton we will learn how to modify the built-in themes and templates of Struts 2. We'll introduce a requirement to a recipe entry screen to have some different behavior when there is a validation error. The default behavior now is to change the style of the label and print the error message above the field. We'd like to highlight the entire row as a gentle reminder that our user has left out something important.Read Themes and Templates with Apache Struts 2 in full
The look and feel of any website is a major factor that drives traffic towards the site. A theme is responsible to give a consistent look and feel to a website. In this article by Theodore S Boomer, we will see how to select and delete themes for e107 websites. We will also have a look at the theme layout and build an understanding of it.Read Themes in e107 in full
In this article by Stefan Kohler, author of Atlassian Confluence 5 Essentials, we will cover the topics of themes – how to configure them, the look and feel of Confluence – how to customize it, and we will talk about logos that we will use in Confluence.Read Themes, the look and feel, and logos in full
The Philosophy Quotes module that we will create in this article will use Drupal's theme system and a simple database query to theme the content of a custom content type.
Here are some of the items we will cover in this article by Matt Butcher while working on this module:
- Creating a custom content type
- Performing simple database operations
- Registering a module's theme functions with the hook_theme() function
- Adding theme hooks to a module
- Adding CSS stylesheets to a module's default theme
- Using theme CSS and template files to override default module theme functions
You can do more with the ORDER BY clause in a query than just putting in it a column or two. By mixing and matching the cases and solution examples in this article you will have virtually unlimited sorting flexibilities in your armory. This article by Djoni Darmawikarta shows how to solve various ordering cases in SELECT queries.Read There is More to the ORDER BY Clause than Sorting a Column in full
In this article by Aaron Winborn, we will see how to add third-party video on a site. This article talks about the advantages of third-party video hosting and how it can be achieved on websites by using Drupal. Its also gives a proper insight about the Third-Party Video providers and Embedded Media Field, which helps in hosting video from our own server.Read Third-Party Video Hosting on Drupal Websites in full
This article by Javier Fernández González, author of Java 7 Concurrency Cookbook, will teach the readers to delegate the thread management to executors. They allow running, managing, and getting the results of concurrent tasks.Read Thread Executors in full
Plone is a powerful web application used mainly for website content management and comprised of many different, but related Python packages
In this third article of the article series by John Ward, Author of Plone 3.3 Site Administration we will learn :
- Examining themes in the ZMI
- Making changes through the Web
We will be continuing our journey through classic gameplay styles in this article. We will talk a little about different approaches to solve the design challenges in this article. In game programming, there are always many ways to solve the same problem, there is no single right answer.
In this article by Paul Nygard, the author of Creating Games with cocos2d for iPhone 2, we will cover:
Tricking the eye with Z-ordering
Detecting touch on the part of a sprite
Animations and movement actions
In this article by Bob Griesemer, we'll create the Time Dimension using the wizard that the Warehouse Builder provides for us to simplify the task of building cubes and dimensions. We'll also look at the Data Object Editor in detail.Read Time Dimension in Oracle Warehouse Builder 11g in full
This article by Gastón Festari, the author of Learning Shell Scripting with Zsh, will teach to apply specific constructs such as the double bang (!!) to the shell's history and avoid repeating yourself to boredom.Read Time Saving Features of Zsh in full