Article Network

Planning your lessons using iPad

by Shubhangi Harsha Sumit Kataria | March 2013 | e-Learning

This article by Shubhangi Harsha and Sumit Kataria the authors of Teaching with iPad How-to , will take you through the Planbook application, using which you can carry out your regular lesson planning on your iPad.

iPad is a device that fascinates not only gadget-loving people but also teachers and professionals alike, for its varied applications coupled with great screen and looks.

Planning lessons is one of the main tasks a teacher has to perform almost every single day. There are many apps available for this purpose for the iPad. Let us choose the Planbook app here because it makes it very easy to create, modify, and share plans. Its user interface is pretty illustrative and it is definitely a good app to start with even if you are not comfortable and proficient with iPad apps.

Read Planning your lessons using iPad in full

Planning Your Site in Adobe Muse

by Jennifer Farley | September 2012 | Web Development

A site is a collection of web pages containing assets such as images or Flash.

In this article by Jennifer Farley, author of Learning Adobe Muse, we'll look at how to plan a new site and use Muse's excellent wireframing tools to put together a mock up of our website.

Fail To Plan, Plan To Fail

Yes, that may be an old cliché, but like many clichés, this one is certainly true when it comes to our websites. If you spend some time planning your website upfront, you'll prevent a lot of headaches later in the process.

In this article, we'll also take a look at some of the basics of web page layout that are useful to know while planning our sites.

 

Read Planning Your Site in Adobe Muse in full

Planning Your Sprints using GreenHopper

by Jaibeer Malik | August 2013 | Architecture & Analysis e-Learning

In this article by Jaibeer Malik, author of Agile project management with GreenHopper 6 Blueprints, we will cover analyzing the project backlog, planning the backlog in an incremental way, and grooming the backlog over a period of time. Based on ranked backlog, we will be creating a Sprint backlog and starting a sprint. To achieve this, we will be covering the following GreenHopper functionalities:

  • Creating Epic to be able to break the backlog into multiple top-level functionalities, referred to as Theme or Epic
  • Creating Story to be able to break an Epic/functionality into smaller pieces of functionality or user stories
  • Creating technical tasks to be able to break the Story into smaller technical tasks required to deliver the functionality
  • Ranking the backlog to prioritize the backlog items in the order of delivered business value
  • Creating a Sprint to be able to deliver the backlog in incremental or iterative way
Read Planning Your Sprints using GreenHopper in full

Planning Your Store

by Richard Jones | October 2013 | Drupal e-Commerce

The article by Richard Jones, the author of Getting Started with Drupal Commerce, deals with checklists and preparation for your e-commerce store, ensuring you have considered the business requirements before you start using the software.

Drupal Commerce is an e-commerce framework and so there are often many ways you can meet the business requirements of your e-store. Therefore careful planning is essential.

As with most web projects, the biggest issues you encounter are the ones that no one has thought of, but are obvious in hindsight. The following pages contain checklists of questions to consider when working with the business stakeholders of your new website.

Read Planning Your Store in full

Planning: Microsoft Dynamics GP System

by Victoria Yudin | November 2010 | Enterprise Articles Microsoft

In this article by Victoria Yudin, author of Microsoft Dynamics GP 2010 Implementation, we will go through the implementation planning phase and focus on the following topics:

  • How many companies to set up in Dynamics GP
  • Integration with other systems
  • General Ledger account framework and account format
  • Numbering schemes for master records
  • Fiscal year and period setup
Read Planning: Microsoft Dynamics GP System in full

Platform as a Service

by Ved Antani | November 2013 | Enterprise Articles

This article written by Ved Antani, the author of Managing IaaS and DBaaS Clouds with Oracle Enterprise Manager Cloud Control 12c, covers the role of Platform as a Service (PaaS) feature for building a robust Database as a Service (DBaaS) architecture.

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Platform as a Service and CloudBees

by Nicolas De loof | December 2013 | Open Source

In this article by Nicolas De loof, author of Cloud Development and Deployment with CloudBees, introduces the concept of Platform as a Service (PaaS) and why this is the best place for a developer to start using Cloud services. We will also introduce CloudBees high-level vision of PaaS.

Read Platform as a Service and CloudBees in full

Play Framework: Binding and Validating Objects and Rendering JSON Output

by Alexander Reelsen | August 2011 | Java Open Source

The Play framework is the new kid on the block of Java frameworks. By breaking the existing standards it tries not to abstract away from HTTP as with most web frameworks, but tightly integrates with it. This means quite a shift for Java programmers. Understanding the concepts behind this shift and its impact on web development with Java are crucial for fast development of Java web applications.

In the previous article by Alexander Reelsen, author of Play Framework Cookbook, we took a look at data validation using controllers.

In this article we will we will cover:

  • Binding objects using custom binders
  • Validating objects using annotations
  • Rendering JSON output
Read Play Framework: Binding and Validating Objects and Rendering JSON Output in full

Play Framework: Data Validation Using Controllers

by Alexander Reelsen | July 2011 | Java Open Source

The Play framework is the new kid on the block of Java frameworks. By breaking the existing standards it tries not to abstract away from HTTP as with most web frameworks, but tightly integrates with it. This means quite a shift for Java programmers. Understanding the concepts behind this shift and its impact on web development with Java are crucial for fast development of Java web applications.

In this article by Alexander Reelsen, author of Play Framework Cookbook, we will cover:

  • URL routing using annotation-based configuration
  • Basics of caching
  • Using HTTP digest authentication
  • Generating PDFs in your controllers
Read Play Framework: Data Validation Using Controllers in full

Play Framework: Introduction to Writing Modules

by Alexander Reelsen | July 2011 | Java Open Source

The Play framework is the new kid on the block of Java frameworks. By breaking the existing standards it tries not to abstract away from HTTP as with most web frameworks, but tightly integrates with it. Modularity should be one of the main goals, when designing your application. This has several advantages from a developer's point of view: reusability and structured components are among them. A module in Play is basically just an application which can be included in your current application. This application-in-application architecture means that there are only very few differences between your application and the included module.

In this article by Alexander Reelsen, author of Play Framework Cookbook, we will cover:

  • Creating and using your own module
  • Building a flexible registration module
Read Play Framework: Introduction to Writing Modules in full

Play! Framework 2 – Dealing with Content

by Andy Petrella | May 2013 | Open Source Web Development

A web application always has, at some point, the need to deal with multiple types of content. Common content types include JSON, XML, HTML, but there could also be images or even videos to be stored and streamed. Play! 2 provides a clean way of dealing with such content types with the help of body parsers.

We won't cover the implementation details of such body parsers, because it's purely based on a functional concept, Iteratee, and thus their implementations are in Scala only. However, we'll see how they are used and how we can gain benefits from them.

In this article by Andy Petrella author of Learning Play! Framework 2, we'll update and clean up a bit of what we have been doing so far in order to enable several workflows. So we will only be using examples we have learned up to now. The following is what will be achieved:

  • Make the Chat and Item classes persistent using Ebean

  • Create a link between an item and a user (a user's reply in a chat)

  • Introduce a new type, Image, that will be part of a chat as an attachment

  • Enable a user to connect

  • Browse all chat instances

  • Allow the connected user to reply in a chat

  • Allow the connected user to attach an image to a chat

  • Show examples of UIs

  • Create an action that outputs a requested image

  • Create an action that provides an Atom feed of all chats which have specific users getting involved (kind of like following)

Read Play! Framework 2 – Dealing with Content in full

Playback Audio with Video and Create a Media Playback Component Using JavaFX

by Vladimir Vivien | August 2010 | Cookbooks Java

One of the exciting features of JavaFX is its inherent support for multimedia. In the previous article we saw Manipulating Images with JavaFX. In this article by Vladimir Vivien, author of JavaFX 1.2 Application Development Cookbook, readers learn how to playback both audio and video using the Media API. This article also shows how to create practical custom playback controls.

In this article, we will cover the following topics:

  • Playing audio with MediaPlayer
  • Playing video with MediaView
  • Creating a media playback component
Read Playback Audio with Video and Create a Media Playback Component Using JavaFX in full

Playing with Max 6 Framework

by Julien Bayle | September 2013 | Open Source

This article by Julien Bayle, the author of C programming for Arduino, teaches some tips and techniques we can use with the Max 6 graphical programming framework. We will completely describe the use of the Serial object and how to parse and select data coming from Arduino to the computer. We will design a small sound-level meter using both real LEDs and Max 6 and finish by designing a Pitch shift sound effect controlled by our own hand and a distance sensor.

In this article, we will learn how to send data to Arduino from Max 6. We will also describe how we can handle and parse the data being received from Arduino. Arduino adds a lot of features to your Max 6 programs. Indeed, it provides a way to plug Max 6 into the real physical world. Through two examples, we are going to understand a nice way of working with Arduino, the computer and most advanced programming framework ever.

Read Playing with Max 6 Framework in full

Playing with Particles

by Jason Lee Elliott | June 2013 | Games

The article, Adding Spit and Polish to the Game, provides details on creating games and adding some sheen to them. This article by Jason Lee Elliott, author of HTML5 Game Development with GameMaker,gives you a brief gist on the techniques to add some sheen to the game by adding some particle effects to it.

Read Playing with Particles in full

Playing with Particles

by Jason Lee Elliott | June 2013 | Games

The article, Adding Spit and Polish to the Game, provides details on creating games and adding some sheen to them. This article by Jason Lee Elliott, author of HTML5 Game Development with GameMaker,gives you a brief gist on the techniques to add some sheen to the game by adding some particle effects to it.

Read Playing with Particles in full

Plone 3 Themes

by Erik Rose | May 2010 | Content Management Open Source

This article by Erik Rose, author of the book Plone 3 for Education, is a crash course in Plone 3 theme creation. After untangling Plone's confusing theming situation, we walk you through the development of a skeletal theme.

Read Plone 3 Themes in full

Plone 4 Development: Creating a Custom Workflow

by Martin Aspeli | August 2011 | Content Management Open Source Web Development

Plone is a web content management system that features among the top two percent of open source projects and is used by more than 300 solution providers in 57 countries. Its powerful workflow system, outstanding security track record, friendly user interface, elegant development model, and vibrant community makes Plone a popular choice for building content-centric applications. By customizing and extending the base platform, integrators can build unique solutions tailored to specific projects quickly and easily.

In the previous article by Martin Aspeli, author of Professional Plone 4 Development, we took a look at the building blocks of Zope security.

In this article we will:

Read Plone 4 Development: Creating a Custom Workflow in full

Plone 4 Development: Understanding Zope Security

by Martin Aspeli | August 2011 | Content Management Open Source Web Development

Security should never be an afterthought when building web applications. Zope and Plone provide a robust and flexible security model that lets us worry about our application logic instead of thinking too much about how to lock it down, so long as we understand a few basics.

In this article by Martin Aspeli, author of Professional Plone 4 Development, we will explain the building blocks of Zope security: users, roles, and permissions.

Read Plone 4 Development: Understanding Zope Security in full

Plone Books from Packt

by | December 2010 | Open Source

Packt Open Source

This holiday season, Packt is pleased to announce that it is offering any 5 Open Source eBooks of your choice for only $40 / £25 / €30.

Read Plone Books from Packt in full

Plotting Charts with Images and Maps

by Igor Milovanović | November 2013 | Enterprise Articles Open Source

This article, written by Igor Milovanovic, author of Python Data Visualization Cookbook, contains recipes that will show:

  • Processing images with PIL
  • Plotting with images
  • Displaying image with other plots in the figure
  • Plotting data on a map using Basemap
  • Plotting data on a map using Google Map API
  • Generating CAPTCHA images
Read Plotting Charts with Images and Maps in full
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