Article Network

Adding Finesse to Your Game

by Gary Riches | October 2013 | Games Open Source

In this article by Gary Riches, the author of Ouya Unity Game Development, we will see that as the Ouya technology is so new, finding information about developing for it can be hard, this article covers all that you'll need to know to create your game and add great features to it, such as controller functionality, animation, sounds, and monetization. We'll even show you how to make it work on Android phones and tablets.

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Submitting a malware Word document

by Digit Oktavianto Iqbal Muhardianto | October 2013 | Open Source

In this article by Digit Octavianto and Iqbal Muhardianto, the author of the book Cuckoo Malware Analysis, we will deal with Word documents that contain malware samples. Please make sure that you have installed the Microsoft Office bundle program in your VM environment. Internet connection in your VM environment is also needed to make sure that the malware analysis can run smoothly in your VM environment.

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Understanding master data

by Cristina Nicolàs Lorente Laura Nicolàs Lorente | October 2013 | Enterprise Articles

This article by Cristina Nicolàs Lorente and Laura Nicolàs Lorente, the author of Microsoft Dynamics NAV Financial Management provides a brief introduction on master data.

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Using the Spark Shell

by Holden Karau | October 2013 | Open Source

This article written by Holden Karau, the author of Fast Data Processing with Spark, aims to describe the Spark shell which is a wonderful tool for rapid prototyping with Spark. It helps to be familiar with Scala, but it isn't necessary when using this tool. The Spark shell allows you to query and interact with the Spark cluster. This can be great for debugging or for just trying things out.

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Parse Objects and Queries

by Bhanu Birani | October 2013 | Open Source

In this article by Bhanu Birani, author of Application Development with Parse using iOS SDK, we will learn how Parse helps you to manage your complete backend structure for mobile applications and discard the requirement of developing complex server-side code and their maintenance. Parse provides you with the database structures in the form of objects. It saves all your data in the form of objects and will return the same object while retrieving back from Parse.

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Testing with Groovy

by Andrey Adamovich Luciano Fiandesio | October 2013 | Cookbooks Java Open Source

In this article by Andrey Adamovich and Luciano Fiandesio, the authors of Groovy 2 Cookbook, we will cover:

  • Unit testing Java code with Groovy
  • Testing SOAP web services
  • Testing RESTful services
  • Writing functional tests for web applications
  • Writing behavior-driven tests with Groovy
  • Testing the database with Groovy
  • Using Groovy in soapUI
  • Using JMeter and Groovy for load testing
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Mesh animation

by Isaac Sukin | October 2013 | Games Open Source

In this article by Isaac Sukin, author of Game Development with Three.js, tells how to manage external assets such as 3D models, as well as add details to your worlds with graphic effects.

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Integrating typeahead.js into WordPress and Ruby on Rails

by Toby Osbourn | October 2013 | Open Source Web Development

In this article by Toby Osbourn, the author of Instant typeahead.js, explains the functionality of WordPress, which is probably the biggest open source blogging platform in the world right now and it is pretty feature complete. It also discusses how Ruby on Rails is fast becoming the framework of choice among developers wanting to build web applications fast, along with out of the box benefits of using Ruby on Rails.

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Working with the Basic Components That Make Up a Three.js Scene

by Jos Dirksen | October 2013 | RAW Open Source Web Development

In this article by Jos Dirksen, the author of Learning Three.js: The JavaScript 3D Library for WebGL, we'll dive a bit deeper into the Three.js library and explain the basic components that make up a Three.js scene. In this article we'll explore the following topics:

  • Which components are used in a Three.js scene
  • What you can do with the THREE.Scene() object
  • How geometries and meshes are related
  • The difference between the orthographic camera and the perspective camera

We will start by looking at how you can create a scene and add objects.

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Standard Controllers

by W.A.Chamil Madusanka | October 2013 | Enterprise Articles

This article, given by Chamil Madusanka, the author of Visualforce Developer's Guide, covers a set of instructions that can react on the user's interaction with Visualforce markup (for example, a button click or a link click) is called as a controller. A controller can control the behavior of a page and it can be used to access the data which should be displayed on the page. This article covers what are standard controllers.

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KNIME terminologies

by Gábor Bakos | October 2013 | Java

In this article by Gábor Bakos, the author of KNIME Essentials, introduces the main terminologies and concepts of KNIME.

It is important to share your thoughts and problems using the same terms. This makes it easier to reach your goal, and others will appreciate if it is easy to understand. This section will introduce the main concepts of KNIME.

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Getting Started with Twitter Flight

by Tom Hamshere | October 2013 | Java Open Source Web Development

This article by Tom Hamshere, author of Getting Started with Twitter Flight, makes you understand that the number of JavaScript frameworks available today can be overwhelming, and when it comes to choosing one on which to base your application, you need to make the right decision. So, why choose Flight?

This article details Flight's advantages over other frameworks. This includes its shallow-learning curve, reliability, reusability, agnostic architecture, performance, and the idea of well-organized freedom. At the end of the article, you can find some specific scenarios such as single-page apps and classic web pages.

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Events and Signals

by Venkateshwaran Loganathan | October 2013 | Open Source

In this article by Venkateshwaran Loganathan, the author of PySide GUI Application Development, we will look into some of the internal implementation working concepts of those functions. Being an event-driven toolkit, events and event delivery play an important role in the Qt architecture. We will start this article by discussing events and signals, their implementation, and will go on to discuss handling drag-and-drop events, and drawing functionalities.

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Creating User Interfaces

by Belén Cruz Zapata | October 2013 | Open Source

In this article by Belén Cruz Zapata, author of Android Studio Application Development, we will see how to create visually appealing applications using the new IntelliJ IDE Android Studio. The various tools needed for handling the UI of the devices and other properties such as themes are discussed in detail.

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Learning to add dependencies

by Juzer Ali | October 2013 | Open Source Web Development

This article by Juzer Ali, the author of Instant Node Package Manager, has been specially created to provide you with all the information that you need to set up with node.js and npm. You will learn the basic usage of node package manager, get started with adding dependencies, and modularizing code in different files and folders.

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