In this article, Alfredo Serafini, the author of Apache Solr Beginner's Guide, covers how to perform a faceted search.Read Using Faceted Search, from Searching to Finding in full
In this article by Bernardo Iraci, author of the book Blender Cycles: Lighting and Rendering Cookbook, we are going to create all the material for an iceberg. Our target is to have snow on the flat surfaces and ice on the slopes, where it is too steep for the snow to stay. Let's get started!Read Creating the ice and snow materials in full
This article written by Usama Dar, the author of Nginx Module Extension, is a reference to the standard and optional HTTP modules, their synopsis, directives as well as practical configuration examples.
Read Acting as a proxy (HttpProxyModule) in full
This article, created by Farhan Ahmed Nadeem and Prasenjit Sarkar, the authors of Implementing Cisco UCS Solutions, introduces identity and resource pools which include UUID, MAC addresses, WWN, and server pools.
The list of topics that will be covered in the article is as follows:
- Understanding identity and resource pools
- Learning to create a UUID pool
- Learning to create a MAC pool
- Learning to create a WWNN pool
- Learning to create a WWPN pool
- Understanding the server pool
- Learning to create server pool membership and qualification policies
This article, written by Rahul Singh Patel, author of the book Kali Linux Social Engineering, introduces social engineering and attacks that currently the industry is facing in the form of e-mail, Advance Persistent Threats (APT).
Social refers to our day-to-day lives, which include both personal and professional aspects; while engineering means a defined way of performing a task by following certain steps to achieving the target. Social engineering is a term that describes a nontechnical intrusion that relies heavily on human interaction and often involves tricking other people to break normal security procedures.Read Social Engineering Attacks in full
This article by Faisal Ghadially and Kalpit Parikh, the authors of Oracle Fusion Applications Administration Essentials, provides an architectural overview and an introduction to the technical components of Oracle Fusion Applications.Read Getting Started with Fusion Applications in full
In this article by Igor Uduslivii author of iPhone Game Blueprints we will design how a game character will appear. Game worlds have become larger and give players plenty more adventure experiences. The heightened pictorial look of the characters increases players' empathy toward their avatars, generating greater feelings of exciting.Read Planning a character's look in full
In this article written by Jacobo Rodríguez, the author of the book GLSL Essentials, we will learn how to set up the shaders from the host application side.
OpenGL 4.3 is a C language API that bases its design in encapsulating objects in opaque handles that represents abstract concepts (from the user's point of view) such as textures, shaders, vertex buffers, and so on. In order to render something using OpenGL, we have to create those objects, associate our data to them, and issue the required OpenGL commands to set them as active, and in the last term, launch the draw call.
Let's define an important computer graphics concept: a rendering batch. A rendering batch is the geometry set that will be rendered along with the textures, OpenGL's states and shaders. Once we have all that data ready, we can issue the drawing command to the GPU, and hopefully (if we did everything correctly) watch the rendering in our screen.
The order of the creation of the different OpenGL objects is not relevant. You can first create the vertex buffer or the shaders, or first the textures and then the shaders. I will use the following order just for teaching purposes:
- Vertex array objects
Then, I will put all together and render the batch.Read GLSL – How to Set up the Shaders from the Host Application Side in full
Introduced as a part of the HTML 3 standard, and using the title attribute as its text, tooltips are a common element used to provide context within a page. You could find them in use in a variety of situations, although it is most likely that they will be found when providing assistance in correcting errors as part of the submission of a form (particularly when it concerns payment for products!).Read Working with Tooltips in full
This article written by Michael Fontanini, the author of the book Game Development with SlimDX, focuses on drawing 2D graphics using Direct2D.Read Creating a Direct2D game window class in full
In this article, by Baya Dewald, one of the three authors of the book SQL Server Analysis Services 2012 Cube Development Cookbook we will cover:
- SSAS instance con figuration options
- Creating and dropping databases
- Monitoring SSAS instance using Activity Viewer
- Monitoring SSAS instance using DMVs
- Cancelling a session
- Checking whether cubes are accessible
- Checking SSAS object sizes programmatically
- Backup and restore
- Detaching and attaching databases
This article by Ciro Cardoso, author of Getting Started with Lumion 3D, will give a general overview of Lumion, where you will learn why to use Lumion and what final quality we can get with this application. It will also help you to learn how to use and tweak more than 500 ready-to-use materials that Lumion has.Read What is Lumion? in full
It's time that we learned not only about the ways to prevent the attacks on our Android applications, but also about the attacks themselves. In this article by Keith Makan and Scott Alexander-Bown, the authors of Android Security Cookbook, we will see the casing exploitation techniques that target the Android applications. It shows how to examine them for security risks. This article also talks about the application flaws and fixes. It will walk the readers through the useful techniques that developers can use to protect the applications from such attacks.Read Knowing the SQL-injection attacks and securing our Android applications from them in full