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Beyond Grading

by Mythravarun Vepakomma | January 2014 | Open Source

This article written by Mythravarun Vepakomma, the author of the book Blender Compositing and Post Processing, deals with advanced compositing beyond grading. These techniques emphasize alternate methods in Blender Compositing for some specific 3D render requirements that can save lots of render time, thereby also saving budgets, in making a CG film. Following is the list of contents that will be presented in this article:

  • Relighting
  • Fresnel effect in compositing
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Securing QlikView Documents

by Stephen Redmond | January 2014 | Enterprise Articles

In this article by Stephen Redmond, author of QlikView Server and Publisher, we will look at different methods of securing QlikView documents.

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Anatomy of a Sprite Kit project

by Dmitry Volevodz | January 2014 | Games

This article by Dmitry Volevodz, the author of iOS 7 Game Development explains the anatomy of a Sprite Kit project as well as gives an idea about what are nodes, scenes, and so on.

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Your First Application

by Raphaël Saunier | January 2014 | Open Source Web Development

Having learned about the conventions and responsibilities in Laravel, and how to create a new project with Composer, you are now ready to build your first application!

In this article by Raphaël Saunier, author of Getting Started with Laravel 4, you will use the concepts presented previously in a practical way and learn how to do the following:

  • Sketch out the URLs and entities of your application
  • Troubleshoot common issues when getting started
  • Define the routes and their actions as well as the models and their relationships
  • Prepare your database and learn how to interact with it using Eloquent
  • Use the Blade template language to create hierarchical layouts

The first step in creating a web application is to identify and define its requirements. Then, once the main features have been formulated, we derive the main entities as well as the URL structure of the application. Having a well-defined set of requirements and URLs is also essential for other tasks such as testing; this will be covered later in the book.

A lot of new concepts are presented in this article. If you have trouble understanding something or if you are not quite sure where to place a particular snippet of code, you can download the annotated source code of the application on, which will help you to follow along.

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Installing Virtual Desktop Agent – server OS and desktop OS

by Gaspare A. Silvestri | January 2014 | Cookbooks Enterprise Articles Networking & Telephony

In this article by Gaspare A. Silvestri, the author of Citrix XenDesktop 7 Cookbook, we will study how to install Virtual Desktop Agent in a server OS and a desktop OS.

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That's One Fancy Hammer!

by Ryan Henson Creighton | January 2014 | Beginner's Guides Games

This article by Ryan Henson Creighton, author of Unity 3D Game Development by Example,introduces you to Unity 3D—an amazing game engine that enables you to create games and deploy them to a number of different devices, including (at the time of writing) the Web, PCs, iOS platforms, and WiiWare, with modules for Android and Xbox Live Arcade deployment in the works. You'll play a number of browser-based Unity 3D games to get a sense of what the engine can handle, from a massively-multiplayer online game all the way down to a simple kart racer. You'll download and install your own copy of Unity 3D, and mess around with the beautiful Island Demo that ships with the product.

Technology is a tool. It helps us accomplish amazing things, hopefully more quickly and more easily and more amazingly than if we hadn't used the tool. Before we had newfangled steam-powered hammering machines, we had hammers. And before we had hammers, we had the painful process of smacking a nail into a board with our bare hands. Technology is all about making our lives better and easier. And less painful.

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IPv6 on Packet Tracer

by Jesin A | January 2014 | Enterprise Articles

This article is written by Jesin A the author of Packet Tracer Network Simulator. Cisco Packet Tracer is a powerful network simulation program and provides simulation, visualization, authoring, assessment, and shows collaboration capabilities of a network. This article explains the IPv6 addresses used in Packet Tracer.

IPv4 has 4.3 billion addresses, which may seem mindboggling. However, it took only two decades for it to reach its depletion. IPv6 has come to the rescue in the form of 128-bit addresses. Packet Tracer supports a wide array of IPv6 features. We'll start by learning how to assign IP addresses to different devices and how to configure routing between them. Finally, we'll create a setup that enables IPv6 communication over IPv4 devices.

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