UX Design for Mobile

Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide.
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UX Design for Mobile

Pablo Perea, Pau Giner

1 customer reviews
Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide.

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Book Details

ISBN 139781787283428
Paperback354 pages

Book Description

User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction.

This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process.

You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don’t work properly in tests made with real users.

By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget.

Table of Contents

Chapter 1: Design Principles and General Design Planning
Switching your perspective to focus on the user
Design principles
General design planning
Being pragmatic
Summary
Chapter 2: Research - Learning from Your Users
How we will do that?
Researching methods
Research documents
Being pragmatic
Summary
Chapter 3: Exploring Ideas - Sketching
Adopting the sketching mindset
Producing results fast
Organizing your exploration
Communicating your ideas
Being pragmatic
Summary
Chapter 4: Mobile Patterns - Web App, Android, and iOS Best Practices
Web application approaches - responsive, adaptive, and flexible
Mobile application design patterns
Android and iOS differences
Being pragmatic
Summary
Chapter 5: Detail Your Solution - Wireframes and Mockups
Understanding wireframes
Wireframes as a functionality specification document
Mockups
Being pragmatic
Summary
Chapter 6: Prototyping - Bringing Your Ideas to Life
Adopting the prototyping mindset
Deciding the best prototyping approach for your needs
Planning the prototype
Being pragmatic
Summary
Chapter 7: Prototyping with Motion - Using Tumult Hype
The role of motion in prototyping
The basic concepts of Hype
Manipulating layers with interactions
Prototyping complex behavior
Being pragmatic
Summary
Chapter 8: Prototyping with Code - Using Framer Studio
Framer.js
Framer Studio
Understanding CoffeeScript
Let's start coding with CoffeeScript
Understanding Framer.js
Creating prototypes with Sketch and Framer Studio
Being Pragmatic
Summary
Chapter 9: User Testing
Understanding the role of testing usability
Planning the test
Conducting usability tests
Being pragmatic
Summary
Chapter 10: Bibliography and References
General
Image sources

What You Will Learn

  • Plan an app design from scratch to final test, with real users.
  • Learn from leading companies and find working patterns.
  • Apply best UX design practices to your design process.
  • Create low and high fidelity prototypes using some of the best tools.
  • Follow a step by step examples for Tumult Hype and Framer Studio.
  • Test your designs with real users, early in the process.
  • Integrate the UX Designer profile into a working team.

Authors

Table of Contents

Chapter 1: Design Principles and General Design Planning
Switching your perspective to focus on the user
Design principles
General design planning
Being pragmatic
Summary
Chapter 2: Research - Learning from Your Users
How we will do that?
Researching methods
Research documents
Being pragmatic
Summary
Chapter 3: Exploring Ideas - Sketching
Adopting the sketching mindset
Producing results fast
Organizing your exploration
Communicating your ideas
Being pragmatic
Summary
Chapter 4: Mobile Patterns - Web App, Android, and iOS Best Practices
Web application approaches - responsive, adaptive, and flexible
Mobile application design patterns
Android and iOS differences
Being pragmatic
Summary
Chapter 5: Detail Your Solution - Wireframes and Mockups
Understanding wireframes
Wireframes as a functionality specification document
Mockups
Being pragmatic
Summary
Chapter 6: Prototyping - Bringing Your Ideas to Life
Adopting the prototyping mindset
Deciding the best prototyping approach for your needs
Planning the prototype
Being pragmatic
Summary
Chapter 7: Prototyping with Motion - Using Tumult Hype
The role of motion in prototyping
The basic concepts of Hype
Manipulating layers with interactions
Prototyping complex behavior
Being pragmatic
Summary
Chapter 8: Prototyping with Code - Using Framer Studio
Framer.js
Framer Studio
Understanding CoffeeScript
Let's start coding with CoffeeScript
Understanding Framer.js
Creating prototypes with Sketch and Framer Studio
Being Pragmatic
Summary
Chapter 9: User Testing
Understanding the role of testing usability
Planning the test
Conducting usability tests
Being pragmatic
Summary
Chapter 10: Bibliography and References
General
Image sources

Book Details

ISBN 139781787283428
Paperback354 pages
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