Swift 2 Blueprints

Sharpen your skills in Swift by designing and deploying seven fully functional applications

Swift 2 Blueprints

Cecil Costa

7 customer reviews
Sharpen your skills in Swift by designing and deploying seven fully functional applications
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Book Details

ISBN 139781783980765
Paperback276 pages

Book Description

In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices.

We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit.

By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.

Table of Contents

Chapter 6: Creating a Game App Using SpriteKit

What You Will Learn

  • Get to grips with the basics of Xcode and Swift for application development
  • Create a Photo Sharing application to capture an image, edit it using different features and share it via social media.
  • Develop applications using the WatchKit and exchange data between iPhone and the Watch
  • Use advanced features such as SpriteKit to build a game
  • Install third-party Swift frameworks to improvise on your application development
  • Discover how to simulate home automation with HomeKit
  • Build an application to monitor the user's weight, heart rate and the number of steps for Health Historic Analysis
  • Manipulate media using AVFoundation framework to merge audio and video.

Authors

Table of Contents

Chapter 6: Creating a Game App Using SpriteKit

Book Details

ISBN 139781783980765
Paperback276 pages
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