Advanced Swift 2 Application Development [Video]

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Advanced Swift 2 Application Development [Video]

Paul Napier

1 customer reviews
Learn to develop powerful iOS and WatchOS applications by harnessing the full potential of Swift 2
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Video Details

ISBN 139781785886508
Course Length2 hours and 45 minutes

Video Description

The number of smartphone users is increasing every single day, and as more and more of them are looking for new and interesting ways to improve their lives through mobile applications, the need for a language that will deploy on all platforms has become a necessity. This is where Swift 2 steps in, a beautifully crafted and evolving language released by Apple and used across iOS, WatchOS, tvOS, and MacOS native applications. Swift brings additional functionality and stability to your applications, allowing you to create new and exciting ideas with ease. 

This step-by-step guide will help you craft beautiful, well-structured, and stable applications and help you bring innovation to life. As soon as we begin, we'll take a look at what it takes to integrate third-party libraries into our project using CocoaPods, see what the pros and cons are, and get to know how we can set our criteria on suitable libraries.

Throughout the course, we will delve deep into topics such as animation on views and layers, powering strongly data driven and location-driven applications using CoreData and MapKit, integrating our application with WatchOS, and sharing code and data between each application. Finally, we will test our application using Unit Tests and UI Tests, then walk through the process of submitting it to the App Store.

This course truly covers a vast range of topics, providing a hands-on guide throughout each subject area, and ensuring you have the right tools and knowledge to create an advanced-level application. By the end of this course, you will be able to develop iOS applications using Swift 2 and work with some of the more advanced developer frameworks.

Style and Approach

This course provides simple, clear, and easy-to-follow instructions and explanations around the iOS and WatchOS technology stack along with hands-on practical screen casting experience. Tools and advice are given at each stage, so that you are able to learn not just the practical elements, but also the “why” behind each task to enable rapid learning.

Table of Contents

Setting the Scene and Using CocoaPods for Dependency Management
The Course Overview
Reviewing the Project Code
Installing CocoaPods
Reviewing Pods
Creating a Podfile to Manage Dependencies
Using SDWebImage for Lazy Image Loading
Using Animations to Bring Your App to Life
Animating Our Views with UIView
Working with CALayer
Animating with CABasicAnimation
Creating Our Logo in CAShapeLayer
Using Core Data to Persist Your Data
Understanding Core Data Terminology
Creating Entities and Attributes in the Core Data Editor
Saving Data
Retrieving Data Using NSFetchedResultsController
Updating Data
Deleting Data
Updating the Database
Implementing Core Location and MapKit
Implementing Core Location to Receive Your users’ Location Updates
Creating a MapView and Centering on Their Position
Creating Map Annotations to Display Your Data
Working with MapView Delegate Methods
Creating a WatchOS 2 Application
Adding a Watch Target
Working with the Interface Builder
Making Use of App Groups
Working with WCSession
Navigating Through the App
Implementing a Complication
Testing Your Application
Introducing Unit Tests
Setting Up and Tearing Down Tests
Using XCAssert to Validate Code
Looking at Code Coverage Reports
Using Xcode to Record UI Tests
Preparing an App for Submission
Creating a Distribution Certificate
Setting Up the App in iTunes Connect
Archiving the App and Uploading It to iTunes Connect

What You Will Learn

  • Set up, install, and integrate third-party libraries using Cocoapods
  • Programmatically create views and view controllers and animate them at both, a view and a layer level
  • Implement structured Core Data classes and contexts to enable stable data management
  • Add CoreLocation and MapKit into your application to enable advanced application geo features
  • Integrate a WatchOS application into your project and share classes between targets
  • Send data programmatically between both iOS and WatchOS applications using CoreData, App Groups, and Watch Connectivity
  • Build robust and comprehensive tests using XCTest and the UI Testing suite
  • Create provisioning profiles and distribution certificates, and get to know the requirements to submit your application

Authors

Screenshots

Table of Contents

Setting the Scene and Using CocoaPods for Dependency Management
The Course Overview
Reviewing the Project Code
Installing CocoaPods
Reviewing Pods
Creating a Podfile to Manage Dependencies
Using SDWebImage for Lazy Image Loading
Using Animations to Bring Your App to Life
Animating Our Views with UIView
Working with CALayer
Animating with CABasicAnimation
Creating Our Logo in CAShapeLayer
Using Core Data to Persist Your Data
Understanding Core Data Terminology
Creating Entities and Attributes in the Core Data Editor
Saving Data
Retrieving Data Using NSFetchedResultsController
Updating Data
Deleting Data
Updating the Database
Implementing Core Location and MapKit
Implementing Core Location to Receive Your users’ Location Updates
Creating a MapView and Centering on Their Position
Creating Map Annotations to Display Your Data
Working with MapView Delegate Methods
Creating a WatchOS 2 Application
Adding a Watch Target
Working with the Interface Builder
Making Use of App Groups
Working with WCSession
Navigating Through the App
Implementing a Complication
Testing Your Application
Introducing Unit Tests
Setting Up and Tearing Down Tests
Using XCAssert to Validate Code
Looking at Code Coverage Reports
Using Xcode to Record UI Tests
Preparing an App for Submission
Creating a Distribution Certificate
Setting Up the App in iTunes Connect
Archiving the App and Uploading It to iTunes Connect

Video Details

ISBN 139781785886508
Course Length2 hours and 45 minutes
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