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Qt5 C++ GUI Programming Cookbook - Second Edition

More Information
Learn
  • Animate GUI elements using Qt5's built-in animation system
  • Draw shapes and 2D images using Qt5's powerful rendering system
  • Implement an industry-standard OpenGL library in your project
  • Build a mobile app that supports touch events and exports it onto devices
  • Parse and extract data from an XML file and present it on your GUI
  • Interact with web content by calling JavaScript functions from C++
  • Access MySQL and SQLite databases to retrieve data and display it on your GUI
About

With the growing need to develop GUIs for multiple targets and multiple screens, improving the visual quality of your application becomes important so that it stands out from your competitors. With its cross-platform ability and the latest UI paradigms, Qt makes it possible to build intuitive, interactive, and user-friendly user interfaces for your applications.

Qt5 C++ GUI Programming Cookbook, Second Edition teaches you how to develop functional and appealing user interfaces using the latest version of QT5 and C++. This book will help you learn a variety of topics such as GUI customization and animation, graphics rendering, implementing Google Maps, and more. You will also be taken through advanced concepts like asynchronous programming, event handling using signals and slots, network programming, various aspects of optimizing your application.

By the end of the book, you will be confident to design and customize GUI applications that meet your clients' expectations and have an understanding of best practice solutions for common problems.

Features
  • Learn to use Qt 5 to design and customize the look and feel of your application
  • Improve the visual quality of an application by using graphics rendering and animation
  • Understand the balance of presentation and web content that will make an application appealing yet functional
Page Count 428
Course Length 12 hours 50 minutes
ISBN 9781789803822
Date Of Publication 27 Mar 2019

Authors

Lee Zhi Eng

Lee Zhi Eng is a self-taught programmer who has worked as an artist and programmer at several game studios before becoming a part-time lecturer for 2 years at a university, teaching game development subjects related to Unity and Unreal Engine.

He has not only taken part in various projects related to games, interactive apps, and virtual reality, but has also participated in multiple projects that are more oriented toward software and system development. When he is not writing code, he enjoys traveling, photography, and exploring new technologies.