Programming in GameMaker Studio 2 [Video]

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Programming in GameMaker Studio 2 [Video]

Nathan Auckett

Dive into the spectacular world of programming in GameMaker Studio 2 using the Game Maker Language (GML).

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Video Details

ISBN 139781787283725
Course Length2 hours 02 minutes

Video Description

GameMaker Studio 2 is a great game engine that can be used to publish games to a variety of platforms. It is one of the most versatile and novice-friendly game creation tools for professional and beginner game developers alike. It is used for the creation of cross-platform and multi-genre video genre video games using a scripting language known as GameMaker Language (GML). This video course will teach you how to program using GameMaker Studio 2’s native language, GML.

This course is split into seven sections, each dealing with multiple aspects of GML. The first section deals with the different types of variables available, then you’ll get to know about functions and statements in the second section. The third and fourth sections tell you more about loops and scripts. The other sections deal with creating base assets, player and enemy creation, and finally scoring in the game and exporting your game as a standalone executable so that anyone can play, even if they don't have GameMaker.

You will not only learn how to program using GML, but will also become more familiar with how aspects of the game creation software come together to form the final product, providing an in-depth understanding of the software and its use.

Style and Approach

This course will give you an in-depth understanding of GameMaker Studio 2 and will help you get acquainted with the GameMaker Language. It focuses on the most commonly used interfaces and aspects of GameMaker Studio 2.

Table of Contents

Types of Variables
The Course Overview
Variables
Instance, Local, and Global Variables
One and Two Dimensional Arrays
Macros
Functions and Statements
Functions
If Else and Else If
And Or
Loops
The Repeat Loop
While and Do Until
The For Loop
Scripts
Creating a Script
Arguments and Returning Data
Simple Planning
What Are We Making?
Asset Creation
Player and Enemy Creation
Player Setup
Player Controls
Enemy Setup
Enemy Movement
Scoring and Game Setup
Creating Collectables
Difficulty and Score Display
Player Death
Exporting and Sharing Our Game

What You Will Learn

  • Get to know the basics behind programming in GameMaker Studio 2
  • See the structure of all the main statements in GameMaker Language
  • Know how every aspect of Game Maker Language can be used throughout a game’s functionality
  • See how different resources come together and combine into a final product
  • Combine all your new knowledge and make your own game
  • Develop the essential skills to use GameMaker Studio 2 and get a kick-start in bring your game ideas to life!

Authors

Table of Contents

Types of Variables
The Course Overview
Variables
Instance, Local, and Global Variables
One and Two Dimensional Arrays
Macros
Functions and Statements
Functions
If Else and Else If
And Or
Loops
The Repeat Loop
While and Do Until
The For Loop
Scripts
Creating a Script
Arguments and Returning Data
Simple Planning
What Are We Making?
Asset Creation
Player and Enemy Creation
Player Setup
Player Controls
Enemy Setup
Enemy Movement
Scoring and Game Setup
Creating Collectables
Difficulty and Score Display
Player Death
Exporting and Sharing Our Game

Video Details

ISBN 139781787283725
Course Length2 hours 02 minutes
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