Processing 2: Creative Coding HOTSHOT

Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects

Processing 2: Creative Coding HOTSHOT

Progressing
Nikolaus Gradwohl

1 customer reviews
Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects
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Book Details

ISBN 139781782166726
Paperback266 pages

Book Description

Processing makes it convenient for developers, artists, and designers to create their own projects easily and efficiently. Processing offers you a platform for expressing your ideas and engaging audiences in new ways. This book teaches you everything you need to know to explore new frontiers in animation and interactivity with the help of Processing.

"Processing 2: Creative Coding Hotshot' will present you with nine exciting projects that will take you beyond the basics and show you how you can make your programs see, hear, and even feel! With these projects, you will also learn how to build your own hardware controllers and integrate devices such as a Kinect senor board in your Processing sketches.

Processing is an exciting programming environment for programmers and visual artists alike that makes it easier to create interactive programs.
Through nine complete projects, "Processing 2: Creative Coding Hotshot' will help you explore the exciting possibilities that this open source language provides. The topics we will cover range from creating robot - actors performing Shakespeare's "Romeo and Juliet", to generating objects for 3D printing, and you will learn how to run your processing sketches nearly anywhere from a desktop computer to a browser or a mobile device.

Table of Contents

Chapter 1: Romeo and Juliet
Mission Briefing
Making Processing talk
Reading Shakespeare
Adding more actors
Building robots
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 2: The Stick Figure Dance Company
Mission Briefing
Connecting the Kinect
Making Processing see
Making a dancer
Dance! Dance! Dance!
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 3: The Disco Dance Floor
Mission Briefing
Can you hear me?
Blinking to the music
Making your disco dance floor
Here come the dancers
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 4: Smilie-O-Mat
Mission Briefing
Drawing your face
Let me change it
Hello Twitter
Tweet your mood
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 5: The Smilie-O-Mat Controller
Mission Briefing
Connecting your Arduino
Building your controller
Changing your face
Putting it in a box
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 6: Fly to the Moon
Mission Briefing
Drawing a sprite
Initiating the landing sequence
Running your sketch in the browser
Running the game on an Android phone
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 7: The Neon Globe
Mission Briefing
Rotating a sphere
Let there be light
From sphere to globe
From globe to neon globe
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 8: Logfile Geo-visualizer
Mission Briefing
Reading a logfile
Geocoding IP addresses
Red Dot Fever
Interactive Red Dot Fever
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 9: From Virtual to Real
Mission Briefing
Beautiful functions
Generating an object
Exporting the object
Making it real
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge

What You Will Learn

  • Make your computer see, hear, and feel with Processing
  • Have fun with entertaining projects while learning new tricks with Processing
  • Use Processing to teach a pair of cardboard robots to enact famous plays
  • Write code you can run on a variety of devices ranging from your desktop computer to your Android smartphone
  • Learn to build a custom hardware controller and control it using Processing
  • Use Processing to create motion sensor games you can play using your Kinect
  • Design objects you can print using a 3D printer with Processing

Authors

Table of Contents

Chapter 1: Romeo and Juliet
Mission Briefing
Making Processing talk
Reading Shakespeare
Adding more actors
Building robots
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 2: The Stick Figure Dance Company
Mission Briefing
Connecting the Kinect
Making Processing see
Making a dancer
Dance! Dance! Dance!
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 3: The Disco Dance Floor
Mission Briefing
Can you hear me?
Blinking to the music
Making your disco dance floor
Here come the dancers
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 4: Smilie-O-Mat
Mission Briefing
Drawing your face
Let me change it
Hello Twitter
Tweet your mood
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 5: The Smilie-O-Mat Controller
Mission Briefing
Connecting your Arduino
Building your controller
Changing your face
Putting it in a box
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 6: Fly to the Moon
Mission Briefing
Drawing a sprite
Initiating the landing sequence
Running your sketch in the browser
Running the game on an Android phone
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 7: The Neon Globe
Mission Briefing
Rotating a sphere
Let there be light
From sphere to globe
From globe to neon globe
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 8: Logfile Geo-visualizer
Mission Briefing
Reading a logfile
Geocoding IP addresses
Red Dot Fever
Interactive Red Dot Fever
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge
Chapter 9: From Virtual to Real
Mission Briefing
Beautiful functions
Generating an object
Exporting the object
Making it real
Mission Accomplished
You Ready to go Gung HO? A Hotshot Challenge

Book Details

ISBN 139781782166726
Paperback266 pages
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