Mastering Python Design Patterns

Start learning Python programming to a better standard by mastering the art of Python design patterns

Mastering Python Design Patterns

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Sakis Kasampalis

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Start learning Python programming to a better standard by mastering the art of Python design patterns
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Book Details

ISBN 139781783989324
Paperback212 pages

Book Description

Python is an object-oriented, scripting language that is used in wide range of categories. In software engineering, a design pattern is a recommended solution to a software design problem. Although not new, design patterns remain one of the hottest topics in software engineering and they come as a ready reference for software developers to solve the common problems they face at work.

This book will take you through each and every Python programming design pattern explained with the help of real-world examples. The aim of the book is to introduce more low-level detail and concepts on how to write Pythonic code, not just focusing on common solutions as implemented in Java and C++. It includes small sections on troubleshooting, best practices, system architecture, and its design aspects. With the help of this book, you will be able to understand Python design pattern concepts and the framework, as well as issues and their resolution. You'll focus on all 16 design patterns that are used to solve everyday problems.

Table of Contents

Chapter 1: The Factory Pattern
Factory Method
Abstract Factory
Summary
Chapter 2: The Builder Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 3: The Prototype Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 4: The Adapter Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 5: The Decorator Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 6: The Facade Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 7: The Flyweight Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 8: The Model-View-Controller Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 9: The Proxy Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 10: The Chain of Responsibility Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 11: The Command Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 12: The Interpreter Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 13: The Observer Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 14: The State Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 15: The Strategy Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 16: The Template Pattern
A real-life example
A software example
Use cases
Implementation
Summary

What You Will Learn

  • Explore Factory Method and Abstract Factory for object creation
  • Clone objects using the Prototype pattern
  • Make incompatible interfaces compatible using the Adapter pattern
  • Secure an interface using the Proxy pattern
  • Choose an algorithm dynamically using the Strategy pattern
  • Extend an object without subclassing using the Decorator pattern
  • Keep the logic decoupled from the UI using the MVC pattern

Authors

Table of Contents

Chapter 1: The Factory Pattern
Factory Method
Abstract Factory
Summary
Chapter 2: The Builder Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 3: The Prototype Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 4: The Adapter Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 5: The Decorator Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 6: The Facade Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 7: The Flyweight Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 8: The Model-View-Controller Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 9: The Proxy Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 10: The Chain of Responsibility Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 11: The Command Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 12: The Interpreter Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 13: The Observer Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 14: The State Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 15: The Strategy Pattern
A real-life example
A software example
Use cases
Implementation
Summary
Chapter 16: The Template Pattern
A real-life example
A software example
Use cases
Implementation
Summary

Book Details

ISBN 139781783989324
Paperback212 pages
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