LiveCode Mobile Development: Beginner's Guide - Second Edition

More Information
  • Create a simple sample application and build its interface
  • Write code using a multimedia scrapbook as an example application
  • Make a "To do/reminders" application
  • Upload your final app to the app stores
  • Create a jigsaw puzzle app that takes advantage of several mobile device features
  • Make standard-looking buttons and fields and programmatically create the screen layout
  • Preview LiveCode version 8 Widget and Builder capabilities

LiveCode is a tool for developing mobile apps designed for users who don't want to use Objective-C, C++, or Java. LiveCode Mobile Development Beginner's Guide, Second Edition will explain how to create apps and upload them to the app stores with minimal effort.

You will begin with a simple calculator application and quickly enhance it using LiveCode Mobile. You will also learn about the interface controls for videos and images of LiveCode's environment. You'll go on digging into configuring devices and making rich media applications, and then finish by uploading your mobile applications to app stores. You will learn how to build apps for iPhone and Android devices with LiveCode Mobile through sample applications of increasing complexity.

  • Create fun, interactive apps with the rich media features of LiveCode
  • Dive headfirst into mobile application development through explanations enriched with ample screenshots
  • Learn to create apps and interfaces using the step-by-step instructions
Page Count 256
Course Length 7 hours 40 minutes
ISBN 9781849699655
Date Of Publication 28 May 2015


Colin Holgate

Colin Holgate was originally trained as a telecommunications technician in the Royal Air Force, but with the advent of the personal computer era, he transitioned to working as a technical support engineer for companies, which included Apple Computers, UK.

In 1992, he moved to the US to become a full-time multimedia programmer working for The Voyager Company. In that role, he programmed several award-winning CD-ROMs, including A Hard Day's Night and This Is Spinal Tap.

For the last 17 years, Colin worked for Funny Garbage, a New York City-based web design company. In addition to using Adobe Director and Adobe Flash for online and kiosk applications, he has used LiveCode to create in-house and client production tools. At the RunRevLive Conference in 2011, Colin entered and won a contest to create a mobile application made with LiveCode.

Joel Gerdeen

Joel Gerdeen obtained a PhD in engineering mechanics and biomedical engineering from Iowa State University, where he started using computers in experimental research. In his first employment as a structural analyst, he developed software to assist other engineers to graphically model heavy machinery. His support of engineering computer usage transitioned into a career of software project management at FMC, Honeywell, and BAE Systems, all of which were Fortune 100 companies. Joel has experienced computing evolution from loading machine code through switches on a DEC minicomputer to booting a Raspberry Pi from a microSD card. He has worked with microprocessors, timesharing, personal computers, mainframe business systems, and latest mobile devices.

After 35 years of employment, Joel ventured into mobile software development in 2010, working with a small start-up company and publishing numerous apps on both Apple and Google app stores. After working with separate iOS and Android development environments, he discovered LiveCode and was able to build on his former HyperCard experience. Joel is also active in the mobile development community in Minneapolis and has presented LiveCode at local conferences.