Learning Xamarin Studio

Learn how to build high-performance native applications using the power of Xamarin Studio.

Learning Xamarin Studio

Learning
William Smith

Learn how to build high-performance native applications using the power of Xamarin Studio.
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Book Details

ISBN 139781783550814
Paperback248 pages

About This Book

  • Get a full introduction to the key features and components of the Xamarin 3 IDE and framework, including Xamarin.Forms and iOS visual designer
  • Install, integrate and utilise Xamarin Studio with the tools required for building amazing cross-platform applications for iOS and Android
  • Create, test, and deploy apps for your business and for the app store

Who This Book Is For

This book is intended for .NET developers with any level of experience and who are interested in building native applications without the hassle of becoming Objective-C or Java experts. Although it will be beneficial to have some development experience, particularly in .NET, Learning Xamarin Studio will help even a novice developer get past the headaches of setting up and customizing their new development environment so they can move on to producing high-quality native applications quickly.

Table of Contents

Chapter 1: Installing and Setting Up Xamarin Studio
Xamarin Studio pricing plans
Xamarin Studio platform options
Installing development components
Installing Xcode and the iOS SDK
Installing Xamarin Studio
Apple Developer Program
Google Play Developer Program
Setting up simulators and emulators
Improving AVD performance
Setting up test devices
Setting up source control
Additional resources for cross-platform developers
Summary
Chapter 2: Learning and Customizing the XS Environment
The Xamarin Studio IDE
Creating your first iOS application
Creating your first Android application
The Solution pad
Design pads
Information pads
Application, File, and Edit menus
View and Search menus
The Project menu
Build and Run menus
The Version Control menu
Tools, Window, and Help menus
Solution Options
Project Options
Environment preferences
Summary
Chapter 3: Working with Xcode and the Android SDK
Introduction to Xcode
Outlets and Actions
Adding a ViewController to our project
XIB, NIB, DESIGNER, and STORYBOARD files
Xamarin Studio Designer for iOS
Creating a storyboard in Xamarin Studio
Android SDK Manager
Xamarin Studio Designer for Android
Creating a Layout in Xamarin Studio
Summary
Chapter 4: Plugins, Templates, Libraries, and Files
Installing the Visual Studio plugin
Creating an iPhone application in Visual Studio
Project templates
Libraries
Files
Summary
Chapter 5: Working with Xamarin.Forms
Requirements for using Xamarin.Forms
The Xamarin.Forms project templates
The components of Xamarin.Forms
The API design
The XAML design
Summary
Chapter 6: Application Lifecycle
The iOS application lifecycle
UIViewController lifecycle methods
The Android application lifecycle
The background state
Summary
Chapter 7: Testing and Debugging
The Xamarin debugger
Unit tests
Creating a unit test project
Simulators
Testing in an iOS simulator
Testing in an Android emulator
Device testing
TestFlight
Instruments
Device Monitor
Logs
Other testing considerations
Summary
Chapter 8: Deployment
Deploying iOS applications
Deploying Mac applications
Deploying Android applications
Summary

What You Will Learn

  • Integrate Visual Studio, Xcode, and the Android SDK into your development environment
  • Get to grips with all the new Xamarin Studio enhancements from Xamarin 3
  • Network your Windows box to a Mac build machine for iOS testing and deployment from a PC
  • Install and customize your development environment to suit your workflow
  • Set up Apple and Google developer accounts, and create provisioning profiles for your physical iOS devices
  • Install iOS simulators, create Android device definitions, and link to your physical devices
  • Test and debug your applications using NUnitLite, Instruments, simulators, emulators, and physical devices, all from within Xamarin Studio
  • Deploy your creations to the appropriate app store

In Detail

Xamarin Studio is the premier cross-platform development tool for .NET. Using this Xamarin 3 IDE, you can create high-performance native applications for iOS, Android, and Mac using the same .NET features and tools you are already familiar and comfortable with.

Often the most frustrating part of beginning to work with a new tool or workflow is the process of simply getting started. Whether you are brand new to .NET development, or a veteran of the framework, Learning Xamarin Studio will help you get your cross-platform development environment up and running smoothly and quickly. Starting with selecting the right Xamarin license for you and your organization, this book will cover how to install Xamarin Studio, integrate the necessary third-party tools, explain the features and tools provided by the IDE, and walk through developing, testing, and deploying applications.

Authors

Table of Contents

Chapter 1: Installing and Setting Up Xamarin Studio
Xamarin Studio pricing plans
Xamarin Studio platform options
Installing development components
Installing Xcode and the iOS SDK
Installing Xamarin Studio
Apple Developer Program
Google Play Developer Program
Setting up simulators and emulators
Improving AVD performance
Setting up test devices
Setting up source control
Additional resources for cross-platform developers
Summary
Chapter 2: Learning and Customizing the XS Environment
The Xamarin Studio IDE
Creating your first iOS application
Creating your first Android application
The Solution pad
Design pads
Information pads
Application, File, and Edit menus
View and Search menus
The Project menu
Build and Run menus
The Version Control menu
Tools, Window, and Help menus
Solution Options
Project Options
Environment preferences
Summary
Chapter 3: Working with Xcode and the Android SDK
Introduction to Xcode
Outlets and Actions
Adding a ViewController to our project
XIB, NIB, DESIGNER, and STORYBOARD files
Xamarin Studio Designer for iOS
Creating a storyboard in Xamarin Studio
Android SDK Manager
Xamarin Studio Designer for Android
Creating a Layout in Xamarin Studio
Summary
Chapter 4: Plugins, Templates, Libraries, and Files
Installing the Visual Studio plugin
Creating an iPhone application in Visual Studio
Project templates
Libraries
Files
Summary
Chapter 5: Working with Xamarin.Forms
Requirements for using Xamarin.Forms
The Xamarin.Forms project templates
The components of Xamarin.Forms
The API design
The XAML design
Summary
Chapter 6: Application Lifecycle
The iOS application lifecycle
UIViewController lifecycle methods
The Android application lifecycle
The background state
Summary
Chapter 7: Testing and Debugging
The Xamarin debugger
Unit tests
Creating a unit test project
Simulators
Testing in an iOS simulator
Testing in an Android emulator
Device testing
TestFlight
Instruments
Device Monitor
Logs
Other testing considerations
Summary
Chapter 8: Deployment
Deploying iOS applications
Deploying Mac applications
Deploying Android applications
Summary

Book Details

ISBN 139781783550814
Paperback248 pages
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