Learning iOS UI Development

Implement complex iOS user interfaces with ease using Swift

Learning iOS UI Development

Learning
Yari D'areglia

2 customer reviews
Implement complex iOS user interfaces with ease using Swift
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RRP $23.99
RRP $29.99
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Book Details

ISBN 139781785288197
Paperback196 pages

Book Description

Through this comprehensive one-stop guide, you’ll get to grips with the entire UIKit framework and in a flash, you’ll be creating modern user interfaces for your iOS devices using Swift.

Starting with an overview of the iOS drawing system and the available tools, you will then learn how to use these technologies to create adaptable layouts and custom elements for your applications. Next, you’ll be introduced to other topics such as animation and code-drawing with Core Graphics, which will give you all the knowledge you need to create astonishing user interfaces.

By the end of this book, you will have a solid foundation in iOS user interface development and will have gained valuable insights on the process of building firm and complex UIs.

Table of Contents

Chapter 1: UI Fundamentals
Exploring windows
Working with views
UI hierarchy and views inheritance
Summary
Chapter 2: UI Components Overview – UIKit
Exploring text elements
Exploring buttons and selectors
View-based components
Managing and presenting structured data
The UIAppearance protocol
Summary
Chapter 3: Interface Builder, XIB, and Storyboard
Interface Builder
An overview of the editor
Working with XIB files
Managing user interfaces with Storyboards
Connecting user interfaces with your code
Implementing navigation with Storyboard and segues
Summary
Chapter 4: Auto Layout
How Auto Layout works
Summary
Chapter 5: Adaptive User Interfaces
UI definition with size classes
User interface's traits
Size classes and Interface Builder
Working with Dynamic Type
Exploring text styles
Improving Auto Layout structures with UIStackView
Summary
Chapter 6: Layers and Core Animation
Exploring layers
Working with core animation
Summary
Chapter 7: UI Interactions – Touches and Gestures
Events and touches
Responder chain
Gestures and gesture recognizers
Summary
Chapter 8: How to Build Custom Controls
The Thermostat control
Designing a custom control
The UIControl class
Implementing the ThermostatSlider control
Sending actions
Customizing the control with UI Appearance
Summary
Chapter 9: Introduction to Core Graphics
Drawing on the graphic context
UIKit helpers
Drawing with paths
Summary

What You Will Learn

  • Understand the basic requirements to work with iOS user interfaces
  • Get to know about the UI tools, frameworks, and built-in components
  • Plot dynamic layout structures using Auto Layout
  • Shape and implement adaptive user interfaces for different screen sizes
  • Draw and animate your user interfaces using the CALayer and UIKit animations
  • Intercept and handle user touches to create user interface interactivity
  • Create and depict totally custom controls
  • Design with iOS through Core Graphics

Authors

Table of Contents

Chapter 1: UI Fundamentals
Exploring windows
Working with views
UI hierarchy and views inheritance
Summary
Chapter 2: UI Components Overview – UIKit
Exploring text elements
Exploring buttons and selectors
View-based components
Managing and presenting structured data
The UIAppearance protocol
Summary
Chapter 3: Interface Builder, XIB, and Storyboard
Interface Builder
An overview of the editor
Working with XIB files
Managing user interfaces with Storyboards
Connecting user interfaces with your code
Implementing navigation with Storyboard and segues
Summary
Chapter 4: Auto Layout
How Auto Layout works
Summary
Chapter 5: Adaptive User Interfaces
UI definition with size classes
User interface's traits
Size classes and Interface Builder
Working with Dynamic Type
Exploring text styles
Improving Auto Layout structures with UIStackView
Summary
Chapter 6: Layers and Core Animation
Exploring layers
Working with core animation
Summary
Chapter 7: UI Interactions – Touches and Gestures
Events and touches
Responder chain
Gestures and gesture recognizers
Summary
Chapter 8: How to Build Custom Controls
The Thermostat control
Designing a custom control
The UIControl class
Implementing the ThermostatSlider control
Sending actions
Customizing the control with UI Appearance
Summary
Chapter 9: Introduction to Core Graphics
Drawing on the graphic context
UIKit helpers
Drawing with paths
Summary

Book Details

ISBN 139781785288197
Paperback196 pages
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