Learning Android Game Development

Learn the art of making Android games and turn your game development dreams into reality
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Learning Android Game Development

Nikhil Malankar

Learn the art of making Android games and turn your game development dreams into reality

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Book Details

ISBN 139781785880957
Paperback238 pages

Book Description

In this book, we’ll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You’ll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you’ll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen.

By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games.

Table of Contents

Chapter 1: Introduction to Android N and Installation of Android SDK
Introduction to Android N
Software requirements
The nuts and bolts of Android
Summary
Chapter 2: Getting Familiar with Android Studio
Understanding the Android project structure
Summary
Chapter 3: Managing Inputs
Resource folder in detail
Summary
Chapter 4: Creating Sprites and Interactive Objects
Game Theory
Summary
Chapter 5: Adding Animation to Your Game
Adding animations to make your game more awesome
Summary
Chapter 6: Collision Detection and Basic Artificial Intelligence
Collision detection
Artificial Intelligence
Summary
Chapter 7: Adding Boundaries and Using Sprites to Create Explosions
Adding boundaries
Creating explosions
Summary
Chapter 8: Adding an Explosion and Creating a UI
Adding an explosion to our game
Creating the UI for our game
Summary
Chapter 9: Converting Your Game from 2D to 3D
Introduction to OpenGL ES
Learning about the 3D coordinate system
Creating a 3D scene with OpenGL ES
Summary
Chapter 10: Working Further on 3D Game
Rendering our object on screen
Adding colors to our object
Rotating our object
Creating a pyramid 3D object
Summary

What You Will Learn

  • Understand the nuts and bolts of developing highly interactive and interesting games for Android N
  • Link the interface to the code used in games through simple methods
  • Interact with the images on the screen and also learn to animate them
  • Set and save the game state and save high scores, hit points, and so on for your games
  • Get a grasp of various collision techniques and implement the bounding box technique
  • Convert your 2D games to 3D games using Android N
  • Get an understanding of the process of UI creation using Android Studio

Authors

Table of Contents

Chapter 1: Introduction to Android N and Installation of Android SDK
Introduction to Android N
Software requirements
The nuts and bolts of Android
Summary
Chapter 2: Getting Familiar with Android Studio
Understanding the Android project structure
Summary
Chapter 3: Managing Inputs
Resource folder in detail
Summary
Chapter 4: Creating Sprites and Interactive Objects
Game Theory
Summary
Chapter 5: Adding Animation to Your Game
Adding animations to make your game more awesome
Summary
Chapter 6: Collision Detection and Basic Artificial Intelligence
Collision detection
Artificial Intelligence
Summary
Chapter 7: Adding Boundaries and Using Sprites to Create Explosions
Adding boundaries
Creating explosions
Summary
Chapter 8: Adding an Explosion and Creating a UI
Adding an explosion to our game
Creating the UI for our game
Summary
Chapter 9: Converting Your Game from 2D to 3D
Introduction to OpenGL ES
Learning about the 3D coordinate system
Creating a 3D scene with OpenGL ES
Summary
Chapter 10: Working Further on 3D Game
Rendering our object on screen
Adding colors to our object
Rotating our object
Creating a pyramid 3D object
Summary

Book Details

ISBN 139781785880957
Paperback238 pages
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