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Learn iOS 11 Programming with Swift 4 - Second Edition

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  • Get to grips with Swift 4 and Xcode 9, the building blocks of Apple development
  • Get to know the fundamentals of Swift 4, including strings, variables, constants, and control flow
  • Discover the distinctive design principles that define the iOS user experience
  • Build a responsive UI and add privacy to your custom-rich notifications
  • Preserve data and manipulate images with filters and effects
  • Bring in SiriKit to create payment requests inside your app
  • Collect valuable feedback with TestFlight before you release your apps on the App Store

You want to build iOS applications but where do you start? Forget sifting through tutorials and blog posts, this book is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. So take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm!

Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift, the building blocks of modern iOS development, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. Experienced programmers can jump right in and learn the latest iOS 11 features.

You'll also learn advanced topics of iOS design, such as gestures and animations, to give your app the edge. Explore the latest developments in Swift 4 and iOS 11 by incorporating new features, custom-rich notifications, drag and drop features, and the latest developments in SiriKit. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store!

  • Explore the latest features of iOS 11 and Swift 4 to build robust applications
  • Kickstart your iOS development career by building your first application from scratch
  • Manage databases and integrate standard elements such as photos and GPS into your app
Page Count 812
Course Length 24 hours 21 minutes
ISBN 9781788390750
Date Of Publication 31 Jan 2018
Playgrounds – an interactive coding environment
Data types – where it all starts
Type safety and type inference
Operations with our integers
Setting up the Explore header  
Setting up the Restaurant cell
Setting up our View Controllers 
Adding our Photo Filter View
Creating reviews
Refactoring the storyboard 
Understanding filters 
Creating our filter scroller 
Getting permission 
What is Core Data?
Creating a data model 
Saving reviews 
Saving photos 
Setting up the cell UI 
Adding Auto Layout
Adding an overall rating 
Location listing 
Restaurant listing 
Understanding iMessages
Implementing our Messages UI 
Creating a framework 
Showing restaurants 
Starting with the basics 
Customizing our notifications
Adding 3D Touch quick actions 
Adding favorites 
Updating our Core Data manager 
Accepting drag from other apps 
Dragging and dropping filter items 


Craig Clayton

Craig Clayton is a self-taught, senior iOS engineer at Adept Mobile, specializing in building mobile experiences for NBA and NFL teams. He also volunteered as the organizer of the Suncoast iOS meetup group in the Tampa/St. Petersburg area for three years, preparing presentations and hands-on talks for this group and other groups in the community. He has also launched Cocoa Academy online, which specializes in bringing a diverse list of iOS courses, ranging from building apps to games for all programming levels, to the market.