Learn ARCore - Fundamentals of Google ARCore

Create next-generation Augmented Reality and Mixed Reality apps with the latest version of Google ARCore
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Learn ARCore - Fundamentals of Google ARCore

Micheal Lanham
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Create next-generation Augmented Reality and Mixed Reality apps with the latest version of Google ARCore
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Book Details

ISBN 139781788830409
Paperback274 pages

Book Description

Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily.

This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others.

We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts.

You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.

Table of Contents

Chapter 1: Getting Started
Immersive computing
AR and ARCore
The road ahead
Summary
Chapter 2: ARCore on Android
Installing Android Studio
Installing ARCore
Build and deploy
Exploring the code
Summary
Chapter 3: ARCore on Unity
Installing Unity and ARCore
Building and deploying to Android
Remote debugging
Exploring the code
Summary
Chapter 4: ARCore on the Web
Installing WebARonARCore
Installing Node.js
Exploring the samples
Debugging web apps on Android
3D and three.js
Summary
Chapter 5: Real-World Motion Tracking
Motion tracking in depth
3D sound
Resonance Audio
A tracking service with Firebase
Visualizing tracked motion
Exercises
Summary
Chapter 6: Understanding the Environment
Tracking the point cloud
Meshing and the environment
Interacting with the environment
Drawing with OpenGL ES
Shader programming
Exercises
Summary
Chapter 7: Light Estimation
3D rendering
3D lighting
Light estimation
Cg/HLSL shaders
Estimating light direction
Exercises
Summary
Chapter 8: Recognizing the Environment
Introduction to ML
Deep learning
Programming a neural network
Training a neural network
TensorFlow
Summary
Chapter 9: Blending Light for Architectural Design
Setting up the project
The environment and placing content
Building the UI
Interacting with the virtual
Lighting and shadows
Exercises
Summary
Chapter 10: Mixing in Mixed Reality
Mixed reality and HoloKit
Introducing WRLD
Setting up WRLD for MR
Navigating the map
Mapping, GIS, and GPS
What's next?
Exercises
Summary
Chapter 11: Performance Tips and Troubleshooting
Diagnosing performance
Tips for managing better performance
General troubleshooting
Exercises
Troubleshooting tips
Summary

What You Will Learn

  • Build and deploy your Augmented Reality app to the Android, Web, and Unity platforms
  • Implement ARCore to identify and visualize objects as point clouds, planes, surfaces, and/or meshes
  • Explore advanced concepts of environmental understanding using Google ARCore and OpenGL ES with Java
  • Create light levels from ARCore and create a C# script to watch and propagate lighting changes in a scene
  • Develop graphics shaders that react to changes in lighting and map the environment to place objects in Unity/C#
  • Integrate motion tracking with the Web ARCore API and Google Street View to create a combined AR/VR experience

Authors

Table of Contents

Chapter 1: Getting Started
Immersive computing
AR and ARCore
The road ahead
Summary
Chapter 2: ARCore on Android
Installing Android Studio
Installing ARCore
Build and deploy
Exploring the code
Summary
Chapter 3: ARCore on Unity
Installing Unity and ARCore
Building and deploying to Android
Remote debugging
Exploring the code
Summary
Chapter 4: ARCore on the Web
Installing WebARonARCore
Installing Node.js
Exploring the samples
Debugging web apps on Android
3D and three.js
Summary
Chapter 5: Real-World Motion Tracking
Motion tracking in depth
3D sound
Resonance Audio
A tracking service with Firebase
Visualizing tracked motion
Exercises
Summary
Chapter 6: Understanding the Environment
Tracking the point cloud
Meshing and the environment
Interacting with the environment
Drawing with OpenGL ES
Shader programming
Exercises
Summary
Chapter 7: Light Estimation
3D rendering
3D lighting
Light estimation
Cg/HLSL shaders
Estimating light direction
Exercises
Summary
Chapter 8: Recognizing the Environment
Introduction to ML
Deep learning
Programming a neural network
Training a neural network
TensorFlow
Summary
Chapter 9: Blending Light for Architectural Design
Setting up the project
The environment and placing content
Building the UI
Interacting with the virtual
Lighting and shadows
Exercises
Summary
Chapter 10: Mixing in Mixed Reality
Mixed reality and HoloKit
Introducing WRLD
Setting up WRLD for MR
Navigating the map
Mapping, GIS, and GPS
What's next?
Exercises
Summary
Chapter 11: Performance Tips and Troubleshooting
Diagnosing performance
Tips for managing better performance
General troubleshooting
Exercises
Troubleshooting tips
Summary

Book Details

ISBN 139781788830409
Paperback274 pages
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