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LabVIEW Graphical Programming Cookbook

Yik Yang

For advanced LabVIEW users, this book is packed with practical recipes designed to immerse you in graphical programming, covering everything from animation creation to working with external applications.
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Book Details

ISBN 139781782171409
Paperback252 pages

About This Book

  • Learn how to manage data flow
  • Demonstrate common coding practices
  • Study how to use external code in DLL format
  • Create and customize user interfaces

Who This Book Is For

If you are a developer, scientist, or engineer who uses LabVIEW to test, develop and manage advanced level applications, then this is the book for you. Prerequisites include proficiency in C or C++, and workable knowledge of LabVIEW.

Table of Contents

Chapter 1: Understanding the LabVIEW Environment
Configuring essentials
Configuring quick drop
Using debug tools
Creating custom probe
Compiling EXE
Debugging EXE
Compiling a standalone application
Chapter 2: Customizing the User Interface
Customizing controls
Adding a menu for runtime
Creating a dialog
Sizing the dialog automatically
Using 2D picture control
Updating controls with an action engine
Creating a simple animation
Creating subpanels
Chapter 3: Working with Common Architectures
Working with a case structure
Working with an event structure
Working with loops
Using the state machine architecture
Using the master slave architecture
Using the producer consumer architecture
Creating a SubVI
Creating an action engine
Calling a VI by reference
Calling a VI dynamically
Creating a reentrant VI
Chapter 4: Managing Data
Using error terminals
Using the flat sequence structure
Using the feedback node
Reusing memory
Manipulating an array
Using rendezvous
Using semaphore
Chapter 5: Passing Data
Using a type-def cluster
Using an event structure to pass data
Using a queue to pass data
Using a notifier to pass data
Using a shared variable to pass data
Using Simple TCP/IP Messaging to pass data
Chapter 6: Error Handling
Passing an error
Handling an error with an error file
Handling an error with a centralized VI
Creating an error queue
Chapter 7: Working with Files
Working with INI files
Working with XML files
Working with ASCII files
Working with binary files
Working with TDMS files
Using Telnet and FTP with files
Working with a database
Chapter 8: Understanding Data Acquisition
Using MAX
Working with VISA
Using VISA servers
Controlling an oscilloscope
Using a simple DAQ device
Using a CompactDAQ
Chapter 9: Simplifying Code
Using polymorphic VI
Simplifying logic selection
Using an array for computation
Formatting into string
Speedy array search
Using relative paths in EXE
Chapter 10: Working with External Code and Applications
Compiling a DLL
Using a .NET DLL
Debugging a .NET DLL
Using a C-based DLL
Using ActiveX
Building a web service
Using SMTP to send e-mail

What You Will Learn

  • Learn how to create animation
  • Acquire knowledge on multi-thread programming
  • Understand how to perform data acquisition
  • Empower yourself in the art of handling errors
  • Discover how to use common architectures
  • Study how to handle different file types

In Detail

LabVIEW is a graphical programming development environment for problem solving, accelerated productivity, and continual innovation. It integrates all the tools that engineers and scientists need to build a wide range of applications in a short amount of time. It offers unprecedented integration with existing legacy software, IP, and hardware, while capitalizing on the latest computing technologies.

LabVIEW Graphical Programming Cookbook is a concise and fast paced guide to help you gain a comprehensive understanding of the different features and programming practices in LabVIEW. All the concepts in the book are described with the help of examples. This book also shows you how to pass data using STM, in addition to helping you understand different ways to handle errors.

You will start by learning about LabVIEW settings, and then, the different features of LabVIEW using the front panel and block diagram. For the front panel, a variety of tips on creating a user interface are provided. For the block diagram, different architectures such as master slave architecture and state machine architecture are demonstrated, along with how data is passed among different sections of the code. Finally, the book shows you different ways to work with external code in DLL format and external applications.


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