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iOS 12 Programming for Beginners - Third Edition

More Information
Learn
  • Explore the distinctive design principles that define the iOS user experience
  • Navigate panels within an Xcode project
  • Use the latest Xcode asset catalogue of Xcode 10
  • Create a playgrounds project within your projects and understand how Ranges and Control flow work
  • Study operations with integers and work your way through if statements
  • Build a responsive UI and add privacy to your custom-rich notifications
  • Set up Sirikit to add voice for Siri shortcuts
  • Collect valuable feedback with TestFlight before releasing your apps on the App Store
About

Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm!

If you’re already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You’ll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store.

By the end of this book, you'll be ready to start building your own cool iOS applications confidently.

Features
  • Kick-start your iOS programming career and have fun building iOS apps of your choice
  • Get to grips with Xcode 10 and Swift 4.2, the building blocks of iOS development
  • Discover the latest features of iOS 12 - SiriKit, notifications, and much more
Page Count 692
Course Length 20 hours 45 minutes
ISBN9781789348668
Date Of Publication 24 Dec 2018
Playgrounds – an interactive coding environment
Data types – where it all starts
Type safety and type inference
Operations with our integers
Summary
Creating a Playground project
The if statements – having fun with logic statements
Optionals and optional bindings
Functions
Summary
Setting up the Explore header  
Setting up the Restaurant cell
Summary
Understanding filters 
Creating our filter scroller 
Getting permission 
Summary
What is Core Data?
Creating a data model 
Summary
Saving reviews 
Saving photos 
Adding an overall rating 
Summary 
Explore
Location listing 
Restaurant listing 
Summary
Understanding iMessages
Creating a framework 
Showing restaurants 
Summary
Starting with the basics 
Customizing our notifications
Summary 

Authors

Craig Clayton

Craig Clayton is a self-taught, senior iOS engineer at Adept Mobile, specializing in building mobile experiences for NBA and NFL teams. He also volunteered as the organizer of the Suncoast iOS meetup group in the Tampa/St. Petersburg area for three years, preparing presentations and hands-on talks for this group and other groups in the community. He has also launched Cocoa Academy online, which specializes in bringing a diverse list of iOS courses, ranging from building apps to games for all programming levels, to the market.