Hands-On Augmented Reality with ARCore and Unity [Video]

More Information
  • Set up Unity, ARCore, and Android Studio
  • Know the core concepts of AR development with ARCore in Unity
  • Create a face mask application with sharing capabilities
  • Implement advanced features such as image recognition and face detection
  • Develop an engaging car game prototype with ramps and changeable scale
  • Create an interactive AR poster with a parallaxing effect that reveals a 3D world when touched

With an increase in the number of customers using mobile for interactive gaming, 3D presentation and conferences augmented reality is gaining popularity in the market. ARCore is provided by Google, which makes ARCore a trump card for every Unity developer to get into the Android.

In this course, you’ll understand the fundamentals of ARCore such as motion tracking, environmental detection, image recognition, and light estimation. You’ll also learn to utilize this framework to build your own mobile AR applications with Unity. You’ll start by creating a new project and install all the necessary tools to manage, debug, and develop your application.

By the end of this course, you’ll not only have created multiple AR applications, but you’ll also have all the knowledge to develop your own engaging experiences with ARCore in Unity.

The code bundle for this video course is available at - https://github.com/PacktPublishing/Hands-On-Augmented-Reality-with-ARCore-and-Unity

Style and Approach

A practical guide to creating interactive AR experiences with ARCore in Unity.

  • Explore the potential of ARCore with the help of practical examples
  • Enhance your development skills in Unity while creating three different interactive experiences
  • Outline the functionality and implement ARCore to manage, debug and develop your own Android AR applications
Course Length 2 hours 34 minutes
ISBN 9781789615722
Date Of Publication 29 May 2019


Patrick Scheper

Patrick Scheper is a developer experienced in augmented and virtual reality. He’s been working in the industry for more than two years and is a graduate in Game Design and Development. He has wide-ranging knowledge from augmented reality to creating countless prototypes and developing awesome shaders. He’s passionate about designing innovative and engaging experiences across devices such as the Vive, Rift, and Hololens, but also on a computer and mobile devices.

He has been working as a creative developer in a digital agency for more than two years. He taught game design in multiple high schools before that and continues to share things he knows, as he loves to help people grow and bring success with his knowledge.