Go Behavioral Patterns [Video]

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Go Behavioral Patterns [Video]

Mario Castro Contreras

Learn idiomatic, efficient, clean, and extensible Go Behavioral patterns by using TDD

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Video Details

ISBN 139781788397377
Course Length2 hours and 41 minutes

Video Description

Go is a multi-paradigm programming language that has built-in facilities for creating concurrent applications. Design patterns allow developers to efficiently address common problems faced during developing applications.

Go Design Patterns will provide viewers with a reference point for software design patterns and help to build applications in a more idiomatic, robust, and convenient way in Go. The course will take you to an advanced level of knowledge about classic design patterns but, as you will see, the design patterns covered here are quite different, partly because of the lack of inheritance in Go, but also because we have different and more optimal ways to solve the same problems.

With all this, the course will enable you to understand and apply design patterns in an idiomatic way that will produce concise, readable, and maintainable software.

Style and Approach

This course will teach widely used design patterns and best practices with Go in a step-by-step manner. The code will have detailed examples, to allow programmers to apply design patterns in their day-to-day coding.

Table of Contents

Strategy, Chain of Responsibility, and Command Design Patterns
The Course Overview
Strategy Design Pattern
Chain of Responsibility Pattern
Command Design Pattern
Template, Memento, and Interpreter Design Patterns
Template Design Pattern
Memento Design Pattern
Interpreter Design Pattern
Visitor, State, Mediator, and Observer Design Patterns
Visitor Design Pattern
State Design Pattern
Mediator Design Pattern
Observer Design Pattern

What You Will Learn

  • Encapsulate the creation of complex objects in an idiomatic way in Go
  • Create unique instances that cannot be duplicated within a program
  • Learn to make Objects react in an expected or bounded way
  • Explore tremendously popular design patterns in distributed systems and reactive programming
  • Understand the importance of object encapsulation to provide clarity and maintainability
  • Prepare cost-effective actions so that different parts of the program aren’t affected by expensive tasks

Authors

Table of Contents

Strategy, Chain of Responsibility, and Command Design Patterns
The Course Overview
Strategy Design Pattern
Chain of Responsibility Pattern
Command Design Pattern
Template, Memento, and Interpreter Design Patterns
Template Design Pattern
Memento Design Pattern
Interpreter Design Pattern
Visitor, State, Mediator, and Observer Design Patterns
Visitor Design Pattern
State Design Pattern
Mediator Design Pattern
Observer Design Pattern

Video Details

ISBN 139781788397377
Course Length2 hours and 41 minutes
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