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Building an Unreal RTS Game: Adding Killer Features [Video]

More Information
Learn
  • The audience will learn how to implement an RTS-style free roaming camera
  • Selecting non-playable characters (NPCs) through mouse input
  • Using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level
  • How to modify Navigation Mesh (Nav Mesh) data to be able to implement varied and interesting gameplay
  • How to add a second unit to the game, how to make a unit attack
  • How to create Destructible environments
  • And finally, bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG)
About

In this course, the audience will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. They will become familiar with how thestructure of the Unreal Engine is quite versatile, and can be used to create many kinds of games. Beginning with implementing an RTS-style free roaming camera from scratch, the course will then move into selecting Non-Playable Characters (NPCs) through mouse input; using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level; and finally, the course will complete with covering how to modify Navigation Mesh (Nav Mesh) Data to provide varied and interesting gameplay. Then in Volume 2, the audience will cover adding a second unit to the game, making a unit attack,creating destructible environments, and finally, bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG). The topics covered in this course will not only form the basis for an RTS game, but let the audience be introduced to various concepts that underlie gameplay programming in Unreal Engine 4.

Style and Approach

This Video teaches gameplay programming techniques by implementing adding a second unit to the game, making a unit attack, creating destructible environments, and finally, bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG).

Features
  • The Product teaches game play programming techniques by implementing additional features in an RTS-style game
  • Select non-playable characters (NPCs) through mouse input
  • Use basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level
  • Modify Navigation Mesh (Nav Mesh) data to implement varied and interesting game play
Course Length 2 hours 29 minutes
ISBN 9781787120945
Date Of Publication 28 Apr 2017

Authors

Jonathan A. Daley

Jonathan A. Daley is a co-founder of independent game studio Nacelle Games, which he founded with his wife Carrie Daley, in 2014. Since then they've shipped several games and apps for iOS and tvOS, as well as consulted on several VR projects. Jonathan has programmed and designed over 20 games and apps since 2013, using everything from the Unreal Engine 4 and Unity 3D game engines, to programming games and apps from scratch in Xcode and Visual Studio.