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Boost C++ Application Development Cookbook

Cookbook
Antony Polukhin

With Boost libraries you can really unleash the power of C++. Learn to build applications faster and better through a cookbook approach that uses tons of recipes to make it all so easy to assimilate and apply.
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Book Details

ISBN 139781849514880
Paperback348 pages

About This Book

  • Explores how to write a program once and then use it on Linux, Windows, MacOS, and Android operating systems
  • Includes everyday use recipes for multithreading, networking, metaprogramming,  and generic programming from a Boost library developer
  • Take advantage of the real power of Boost and C++ to get a good grounding in using it in any project

Who This Book Is For

This book is great for developers new to Boost, and who are looking to improve their knowledge of Boost and see some undocumented details or tricks. It’s assumed that you will have some experience in C++ already, as well being familiar with the basics of STL. A few chapters will require some previous knowledge of multithreading and networking. You are expected to have at least one good C++ compiler and compiled version of Boost (1.53.0 or later is recommended), which will be used during the exercises within this book.

Table of Contents

Chapter 1: Starting to Write Your Application
Introduction
Getting configuration options
Storing any value in a container/variable
Storing multiple chosen types in a variable/container
Using a safer way to work with a container that stores multiple chosen types
Returning a value or flag where there is no value
Returning an array from a function
Combining multiple values into one
Reordering the parameters of function
Binding a value as a function parameter
Using the C++11 move emulation
Making a noncopyable class
Making a noncopyable but movable class
Chapter 2: Converting Data
Introduction
Converting strings to numbers
Converting numbers to strings
Converting numbers to numbers
Converting user-defined types to/from strings
Casting polymorphic objects
Parsing simple input
Parsing input
Chapter 3: Managing Resources
Introduction
Managing pointers to classes that do not leave scope
Reference counting of pointers to classes used across methods
Managing pointers to arrays that do not leave scope
Reference counting pointers to arrays used across methods
Storing any functional objects in a variable
Passing a function pointer in a variable
Passing C++11 lambda functions in a variable
Containers of pointers
Doing something at scope exit
Initializing the base class by a member of the derived class
Chapter 4: Compile-time Tricks
Introduction
Checking sizes at compile time
Enabling the usage of templated functions for integral types
Disabling templated functions' usage for real types
Creating a type from number
Implementing a type trait
Selecting an optimal operator for a template parameter
Getting a type of expression in C++03
Chapter 5: Multithreading
Introduction
Creating an execution thread
Syncing access to a common resource
Fast access to common resource using atomics
Creating a work_queue class
Multiple-readers-single-writer lock
Creating variables that are unique per thread
Interrupting a thread
Manipulating a group of threads
Chapter 6: Manipulating Tasks
Introduction
Registering a task for processing an arbitrary datatype
Making timers and processing timer events as tasks
Network communication as a task
Accepting incoming connections
Executing different tasks in parallel
Conveyor tasks processing
Making a nonblocking barrier
Storing an exception and making a task from it
Getting and processing system signals as tasks
Chapter 7: Manipulating Strings
Introduction
Changing cases and case-insensitive comparison
Matching strings using regular expressions
Searching and replacing strings using regular expressions
Formatting strings using safe printf-like functions
Replacing and erasing strings
Representing a string with two iterators
Using a reference to string type
Chapter 8: Metaprogramming
Introduction
Using type "vector of types"
Manipulating a vector of types
Getting a function's result type at compile time
Making a higher-order metafunction
Evaluating metafunctions lazily
Converting all the tuple elements to strings
Splitting tuples
Chapter 9: Containers
Introduction
Comparing strings in an ultra-fast manner
Using an unordered set and map
Making a map, where value is also a key
Using multi-index containers
Getting the benefits of single-linked list and memory pool
Using flat associative containers
Chapter 10: Gathering Platform and Compiler Information
Introduction
Detecting int128 support
Detecting RTTI support
Speeding up compilation using C++11 extern templates
Writing metafunctions using simpler methods
Reducing code size and increasing performance of user-defined types (UDTs) in C++11
The portable way to export and import functions and classes
Detecting the Boost version and getting latest features
Chapter 11: Working with the System
Introduction
Listing files in a directory
Erasing and creating files and directories
Passing data quickly from one process to another
Syncing interprocess communications
Using pointers in shared memory
The fastest way to read files
Coroutines – saving the state and postponing the execution
Chapter 12: Scratching the Tip of the Iceberg
Introduction
Working with graphs
Visualizing graphs
Using a true random number generator
Using portable math functions
Writing test cases
Combining multiple test cases in one test module
Manipulating images

What You Will Learn

  • Get familiar with new data types for everyday use
  • Use smart pointers to manage resources
  • Get to grips with compile-time computations and assertions
  • Use Boost libraries for multithreading
  • Learn about parallel execution of different task
  • Perform common string-related tasks using Boost libraries
  • Split all the processes, computations, and interactions to tasks and process them independently
  • Learn the basics of working with graphs
  • Explore different helper macros used to detect compiler, platform and Boost features
  • Use selected C++11 features in C++03

In Detail

Boost libraries are developed by professionals, tested on multiple platforms and processor architectures, and contain reliable solutions for a wide range of tasks. This Cookbook takes you on a journey of simplifying the process of application development and guides you through writing perfect applications fast.

"Boost C++ Application Development Cookbook" provides you with a number of clear step-by-step recipes that will help you take advantage of the real power of Boost and C++, while giving you a good grounding in using it in any project.

"Boost C++ Application Development Cookbook" looks at the Boost libraries, and breaks down the mystery and confusion about which library to use in which situation. It will take you through a number of clear, practical recipes that will help you to take advantage of the readily available solutions.

Boost C++ Application Development Cookbook starts with teaching the basics of Boost libraries that are now mostly part of C++11 and leave no chance for memory leaks. Managing resources will become a piece of cake. We’ll see what kind of work can be done at compile time and what Boost containers can do. Do you think multithreading is a burden? Not with Boost. Think writing portable and fast servers is impossible? You’ll be surprised! Compilers and operating systems differ too much? Not with Boost. From manipulating images to graphs, directories, timers, files, strings – everyone will find an interesting topic.

You will learn everything for the development of high quality fast and portable applications. Write a program once and then you can use it on Linux, Windows, MacOS, Android operating systems.

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