Augmented Reality with Kinect

If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft’s Kinect. By the end of the course you will have created a complete game.
Preview in Mapt

Augmented Reality with Kinect

Rui Wang

If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft’s Kinect. By the end of the course you will have created a complete game.
Mapt Subscription
FREE
$29.99/m after trial
eBook
$11.90
RRP $16.99
Save 29%
Print + eBook
$34.99
RRP $34.99
What do I get with a Mapt Pro subscription?
  • Unlimited access to all Packt’s 5,000+ eBooks and Videos
  • Early Access content, Progress Tracking, and Assessments
  • 1 Free eBook or Video to download and keep every month after trial
What do I get with an eBook?
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with Print & eBook?
  • Get a paperback copy of the book delivered to you
  • Download this book in EPUB, PDF, MOBI formats
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
What do I get with a Video?
  • Download this Video course in MP4 format
  • DRM FREE - read and interact with your content when you want, where you want, and how you want
  • Access this title in the Mapt reader
$0.00
$11.90
$34.99
$29.99p/m after trial
RRP $16.99
RRP $34.99
Subscription
eBook
Print + eBook
Start 30 Day Trial

Frequently bought together


Augmented Reality with Kinect Book Cover
Augmented Reality with Kinect
$ 16.99
$ 11.90
Augmented Reality for Developers Book Cover
Augmented Reality for Developers
$ 39.99
$ 28.00
Buy 2 for $29.40
Save $27.58
Add to Cart
Subscribe and access every Packt eBook & Video.
 
  • 5,000+ eBooks & Videos
  • 50+ New titles a month
  • 1 Free eBook/Video to keep every month
Start Free Trial
 

Book Details

ISBN 139781849694384
Paperback122 pages

Book Description

Microsoft Kinect changes the notion of user interface design. It differs from most other user input controllers as it enables users to interact with the program without touching the mouse or a trackpad. It utilizes motion sensing technology and all it needs is a real-time cameras, tracked skeletons, and gestures.

Augmented Reality with Kinect will help you get into the world of Microsoft Kinect programming with the C/C++ language. The book will cover the installation, image streaming, skeleton and face tracking, multi-touch cursors and gesture emulation. Finally, you will end up with a complete Kinect-based game.

Augmented Reality with Kinect will help you get into the world of Kinect programming, with a few interesting recipes and a relatively complete example. The book will introduce the following topics: the installation and initialization of Kinect applications; capturing color and depth images; obtaining skeleton and face tracking data; emulating multi-touch cursors and gestures; and developing a complete game using Kinect features.

The book is divided in such a way so as to ensure that each topic is given the right amount of focus. Beginners will start from the first chapter and build up to developing their own applications.

Table of Contents

Chapter 1: Getting Started with Kinect
Installation of Kinect
The idea of the AR-based Fruit Ninja game
Summary
Chapter 2: Creating Your First Program
Preparing the development environment
Starting the device
Summary
Chapter 3: Rendering the Player
Choosing image stream types
Obtaining color and depth images
An incorrect way to combine depth and color
Aligning color with depth
Using a green screen with Kinect
Summary
Chapter 4: Skeletal Motion and Face Tracking
Understanding skeletal mapping
Obtaining joint positions
Drawing the linetrails following the hands
Face tracking in Kinect
Detecting a face from the camera
Constructing the face model
Summary
Chapter 5: Designing a Touchable User Interface
Multitouch systems
Locating the cursors
Common touching gestures
Recognizing holding and swiping gestures
Sending cursors to external applications
Summary
Chapter 6: Implementing the Scene and Gameplay
Integrating the current code
Cutting the fruits
Playing the game
Summary

What You Will Learn

  • Install a Kinect device and SDK packages on your computer
  • Initialize Kinect with C++ APIs in your own application
  • Obtain image streaming data from color and depth cameras
  • Acquire skeleton data and face tracking results for use
  • Use hand positions to emulate multi-touch cursors and gestures
  • Develop a Fruit Ninja game with different Kinect functionalities
  • Study with simple and interesting examples using a uniform OpenGL framework
  • Find more open source and commercial resource on the Web

Authors

Table of Contents

Chapter 1: Getting Started with Kinect
Installation of Kinect
The idea of the AR-based Fruit Ninja game
Summary
Chapter 2: Creating Your First Program
Preparing the development environment
Starting the device
Summary
Chapter 3: Rendering the Player
Choosing image stream types
Obtaining color and depth images
An incorrect way to combine depth and color
Aligning color with depth
Using a green screen with Kinect
Summary
Chapter 4: Skeletal Motion and Face Tracking
Understanding skeletal mapping
Obtaining joint positions
Drawing the linetrails following the hands
Face tracking in Kinect
Detecting a face from the camera
Constructing the face model
Summary
Chapter 5: Designing a Touchable User Interface
Multitouch systems
Locating the cursors
Common touching gestures
Recognizing holding and swiping gestures
Sending cursors to external applications
Summary
Chapter 6: Implementing the Scene and Gameplay
Integrating the current code
Cutting the fruits
Playing the game
Summary

Book Details

ISBN 139781849694384
Paperback122 pages
Read More

Read More Reviews

Recommended for You

Mastering OpenCV with Practical Computer Vision Projects Book Cover
Mastering OpenCV with Practical Computer Vision Projects
$ 26.99
$ 5.40
OpenCV Computer Vision Application Programming Cookbook Second Edition Book Cover
OpenCV Computer Vision Application Programming Cookbook Second Edition
$ 26.99
$ 18.90
Building Machine Learning Systems with Python Book Cover
Building Machine Learning Systems with Python
$ 29.99
$ 6.00
Functional C# Book Cover
Functional C#
$ 39.99
$ 28.00
Python Machine Learning Book Cover
Python Machine Learning
$ 35.99
$ 25.20
Unity 4.x Cookbook Book Cover
Unity 4.x Cookbook
$ 29.99
$ 21.00