Artificial Intelligence in Game Development- Tic Tac Toe AI [Video]
The author made this course as easy to understand as possible. The author structured it in such a way that each section will handle one major part of the course.
Introduction: This is where we'll explain how the game works, it's various features and what we'll be using to achieve the same results.
Module 1: We'll explain the basics of artificial intelligence and it's various terminologies. We'll put the ground work you'll need to understand the further concepts explained in this course.
Module 2: We'll explain what the MiniMax alrogithm is and how it's implemented. We'll use pictorical and graphical representation to explain the concept with 2 detailed examples. We'll also explain the Pseudocode of the algorithm.
Module 3: We'll explain how the MiniMax algorithm can be implemented in creating an artificial intelligence based player (computer player) for a Tic Tac Toe game. We'll explain the concept with another pictorial representation of the entire process.
Module 5: We'll be teaching you how to create the bare bones of the app with HTML5. The result will be a page with all the elements we need in our game, devoid any colors or design elements. After that, we'll "beautify" our app. We'll be using CSS elements to give our game colors and styles. At the end of this module, we'll have a Tic Tac Toe web game that'll look like the final result, albeit one that is not playable yet.
All the code files are placed at https://github.com/PacktPublishing/Artificial-intelligence-in-Game-development---Tic-Tac-Toe-AI
Style and Approach
|Course Length||9 hours 35 minutes|
|Date Of Publication||28 Feb 2019|