Android UI Design

Plan, design, and build engaging user interfaces for your Android applications

Android UI Design

This ebook is included in a Mapt subscription
Jessica Thornsby

5 customer reviews
Plan, design, and build engaging user interfaces for your Android applications
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RRP $39.99
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Book Details

ISBN 139781785887420
Paperback374 pages

Book Description

Great design is one of the key drivers in the adoption of new applications, yet unfortunately design considerations are often neglected in the face of “will it work,” “can we make it quicker,” or “can we get more people using it”?

This book seeks to redress this balance by showing you how to get your PM to start treating the design phase of your project seriously. This book is focused entirely on the development of UI features, and you’ll be able to practically implementing the design practices that we extol throughout the book.

Starting by briefly outlining some of the factors you need to keep in mind when building a UI, you’ll learn the concepts of Android User Interface from scratch. We then move on to formulate a plan on how to implement these concepts in various applications. We will deep dive into how UI features are implemented in real-world applications where UIs are complex and dynamic.

This book offers near complete coverage of UI-specific content including, views, fragments, the wireframing process, and how to add in splash screens—everything you need to make professional standard UIs for modern applications. It will then cover material design and show you how to implement Google's design aesthetic in a practical manner. Finally, it ensures the best possible user experience by analyzing the UI using various tools, and then addressing any problems they uncover.

By the end of the book, you’ll be able to leverage the concepts of Android User Interface in your applications in order to attract new customers.

Table of Contents

Chapter 1: Introducing the Android UI
What is a user interface anyway?
Is developing UIs for Android really that different from other platforms?
What are the characteristics of an effective UI?
Why is UI essential for the success of your app?
The UI case study – Google+
Summary
Chapter 2: What Goes into an Effective UI?
What is a view?
What is a layout?
Building your UI – XML or Java?
Deep dive – exploring layouts
Exploring different layouts
Creating views
Adding and customizing view objects
EditText
ImageView
Buttons and ImageButtons
State list resources
Summary
Chapter 3: Expanding your UI – Fragments, Resources, and Gathering User Input
More resource types
Working with 9-patch images
Registering the user input
Working with fragments
The multi-window support in Android N
Summary
Chapter 4: Getting Started with Material Design
The Material Design ethos
Getting started with Material Design
Summary
Chapter 5: Turning Your Bright Idea into a Detailed Sketch
Brainstorming - taking advantage of mobile hardware
The difference between UX and UI
Brainstorming your app
Planning your app
Designing your application
Summary
Chapter 6: Turning Your Sketches into Wireframes
What is wireframing?
What is paper prototyping?
Summary
Chapter 7: Building a Prototype
Creating a prototype in Android Studio
Creating themes and styles
Get ready for errors!
Summary
Chapter 8: Reaching a Wider Audience – Supporting Multiple Devices
Supporting different versions of Android
Supporting different screens
Attracting an international audience
Summary
Chapter 9: Optimizing Your UI
Timing your code
Identifying overdraw
Simplifying your Hierarchy View
Spotting memory leaks
Debugging your project
Examining your code with Lint
Optimizing your code with ProGuard
Scrutinize each pixel
Processes and threads
Re-using layouts with > and <merge/>
Summary
Chapter 10: Best Practices and Securing Your Application
Keeping user data secure
Requesting permissions
Notifications
Application widgets
Accessibility best practices
Testing your application's accessibility features
Summary

What You Will Learn

  • Develop a user interface that adheres to all the core material design principles
  • Transform your initial app idea into a concrete and detailed plan
  • Add Views, ViewGroups, layouts, and common UI components to your own Android projects
  • Use fragments and various strategies to gather user input
  • Create a new Android Studio project and develop it into a prototype
  • Identify and solve problems with your app’s UI to deliver a better user experience
  • Start getting to grips with the new UI features coming up in Android N, including multi-window mode and direct reply notifications

Authors

Table of Contents

Chapter 1: Introducing the Android UI
What is a user interface anyway?
Is developing UIs for Android really that different from other platforms?
What are the characteristics of an effective UI?
Why is UI essential for the success of your app?
The UI case study – Google+
Summary
Chapter 2: What Goes into an Effective UI?
What is a view?
What is a layout?
Building your UI – XML or Java?
Deep dive – exploring layouts
Exploring different layouts
Creating views
Adding and customizing view objects
EditText
ImageView
Buttons and ImageButtons
State list resources
Summary
Chapter 3: Expanding your UI – Fragments, Resources, and Gathering User Input
More resource types
Working with 9-patch images
Registering the user input
Working with fragments
The multi-window support in Android N
Summary
Chapter 4: Getting Started with Material Design
The Material Design ethos
Getting started with Material Design
Summary
Chapter 5: Turning Your Bright Idea into a Detailed Sketch
Brainstorming - taking advantage of mobile hardware
The difference between UX and UI
Brainstorming your app
Planning your app
Designing your application
Summary
Chapter 6: Turning Your Sketches into Wireframes
What is wireframing?
What is paper prototyping?
Summary
Chapter 7: Building a Prototype
Creating a prototype in Android Studio
Creating themes and styles
Get ready for errors!
Summary
Chapter 8: Reaching a Wider Audience – Supporting Multiple Devices
Supporting different versions of Android
Supporting different screens
Attracting an international audience
Summary
Chapter 9: Optimizing Your UI
Timing your code
Identifying overdraw
Simplifying your Hierarchy View
Spotting memory leaks
Debugging your project
Examining your code with Lint
Optimizing your code with ProGuard
Scrutinize each pixel
Processes and threads
Re-using layouts with > and <merge/>
Summary
Chapter 10: Best Practices and Securing Your Application
Keeping user data secure
Requesting permissions
Notifications
Application widgets
Accessibility best practices
Testing your application's accessibility features
Summary

Book Details

ISBN 139781785887420
Paperback374 pages
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