Android: Game Programming

More Information
Learn
  • Set up an efficient, professional game development environment in Android Studio
  • Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device
  • Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds
  • Implement basic and advanced collision detection mechanics
  • Process multitouch screen input effectively and efficiently
  • Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates
  • Use animations and particle systems to provide a rich experience
  • Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK
  • Integrate Google Play Services to provide achievements and leaderboards to the players
About

Gaming has historically been a strong driver of technology, whether we’re talking about hardware or software performance, the variety of input methods, or graphics support and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers.

Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game.

The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library.

By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen.

This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products:

Features
  • Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch
  • Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects
  • Understand the internals of a game engine by building one and seeing the reasoning behind each of the components
Page Count 1089
Course Length 32 hours 40 minutes
ISBN 9781787125780
Date Of Publication 25 Sep 2016

Authors

John Horton

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

Raul Portales

Raul Portales is a software engineer who has had a love for computers, electronics, and gadgets in general for as long as he remembers.

He jumped into Android as soon as it was released. Raul has worked on social networks, education, healthcare, and even founded a gaming studio and a consultancy company. Specializing in mobile and UX, he speaks frequently at conferences and meetups.

Raul's love for electronics reignited when Google announced Android Things. He started tinkering with it with the first Developer Preview, which lead to adding the IoT category on his Google Developer expert profile.