Master augmented reality with Kinect using Packt's new book and eBook

August 2013 | Microsoft

Packt is pleased to announce the publication of Augmented Reality with Kinect, a practical guide to creating hands-free applications with Microsoft Kinect. The book is out now and available in print and popular eBook formats such as Amazon Kindle, ePub, and PD

 

About the Author:
Rui Wang is a Software Engineer at Beijing Crystal Digital Technology Co., Ltd., in charge of new media interactive application design and development. He has previously authored two OpenSceneGraph books for Packt Publishing.

Kinect is a motion sensing input device developed by Microsoft for the Xbox 360 video game console and Windows PCs. Augmented Reality with Kinect allows readers to explore the world of Kinect programming using the C/C++ language. Complete beginners will be able to start from scratch and build up to developing their own applications.

This book introduces readers to topics such as the installation and initialization of Kinect applications, capturing color and depth images, obtaining skeleton and face tracking data, emulating multi-touch cursors and gestures, and developing a complete game using Kinect features. It also explains how to use OpenGL as a graphics library for Kinect-based apps.

Packt has also published the following Kinect-related books:

Kinect for Windows SDK Programming Guide (December 2012)
Kinect in Motion – Audio and Visual Tracking by Example (April 2013)

For more information about the book, please visit the Packt website.



Augmented Reality with Kinect
Develop your own handsfree and augmented reality applications with microsoft kinect

For more information, please visit the book web-page

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