Unity Multiplayer Games
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- Create a variety of multiplayer games and apps in the Unity 4 game engine, still maintaining compatibility with Unity 3.
- Employ the most popular networking middleware options for Unity games
- Packed with ideas, inspiration, and advice for your own game design and development
Book DetailsLanguage : English
Paperback : 242 pages [ 235mm x 191mm ]
Release Date : December 2013
ISBN : 1849692327
ISBN 13 : 9781849692328
Author(s) : Alan R. Stagner
Topics and Technologies : All Books, Other
Table of Contents
Chapter 1: Unity Networking – The Pong Game
Chapter 2: Photon Unity Networking – The Chat Client
Chapter 3: Photon Server – Star Collector
Chapter 4: Player.IO – Bot Wars
Chapter 5: PubNub – The Global Chatbox
Chapter 6: Entity Interpolation and Prediction
Chapter 7: Server-side Hit Detection
The book accomplishes what it sets out to do: explore various relevant networking techniques for video games and lay a great foundation for you to get your multiplayer project started and up off the ground. by Anthony Barranco
Full of ideas, inspiration and tips for your own game and development. by David Blanchard
Download the code and support files for this book.
Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.
Errata- 3 submitted: last submission 28 Jul 2014
Errata type: Code | In the code bundle.
Folder name: 2328OT_01_Code
"p1score" and "p2score" needs to be replaced with "p1Score" and "p2Score", at all the instances.
Note: The code provided in the book on page 47, 48, and 49 is correct.
Errata type: Technical | Chapter number 1
Unity uses the UK spelling (Behaviour), not the US spelling (Behavior).
This appears to be the case for all instances in the first chapter. It doesn't appear to be a problem in the rest of the book.
Errata Type: Code | Page Number: 96
should be replaced by
What you will learn from this book
- Use Unity networking for in-game player-hosted servers
- Create cloud-based games with Photon Cloud
- Employ dedicated servers for massive multiuser environments
- Make game logic server-authoritative
- Deal with latency and unreliable networks
- Use PubNub for HTTP-based push messaging
- Employ Player.IO to persist game data to the cloud
- Use various forms of networked entity interpolation
Unity is a game development engine that is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Multiplayer games have long been a staple of video games, and online multiplayer games have seen an explosion in popularity in recent years. Unity provides a unique platform for independent developers to create the most in-demand multiplayer experiences, from relaxing social MMOs to adrenaline-pumping competitive shooters.
A practical guide to writing a variety of online multiplayer games with the Unity game engine, using a multitude of networking middleware from player-hosted games to standalone dedicated servers to cloud multiplayer technology. You can create a wide variety of online games with the Unity 4 as well as Unity 3 Engine.
You will learn all the skills needed to make any multiplayer game you can think of using this practical guide. We break down complex multiplayer games into basic components, for different kinds of games, whether they be large multi-user environments or small 8-player action games. You will get started by learning networking technologies for a variety of situations with a Pong game, and also host a game server and learn to connect to it.Then, we will show you how to structure your game logic to work in a multiplayer environment. We will cover how to implement client-side game logic for player-hosted games and server-side game logic for MMO-style games, as well as how to deal with network latency, unreliability, and security.
You will then gain an understanding of the Photon Server while creating a star collector game; and later, the Player.IO by creating a multiplayer RTS prototype game. You will also learn using PubNub with Unity by creating a chatbox application. Unity Multiplayer Games will help you learn how to use the most popular networking middleware available for Unity, from peer-oriented setups to dedicated server technology.
An easy-to-follow, tutorial manner that uses the learning-by-example approach.
Who this book is for
If you are a developer who wants to start making multiplayer games with the Unity game engine, this book is for you. This book assumes you have some basic experience with programming. No prior knowledge of the Unity IDE is required.