The Complete Guide to DAZ Studio 4

The Complete Guide to DAZ Studio 4
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Table of Contents
Sample Chapters
  • Learn to pose characters in a natural way with ease
  • Apply morphs to create new characters with endless variations and discover how to use lighting effectively
  • Covers DAWN: The new 3D figure on the block by Hivewire3D, as well as a free download code for DAWN buried inside
  • Learn how to use DAZ Studio with practical examples and step-by-step instructions

Book Details

Language : English
Paperback : 348 pages [ 235mm x 191mm ]
Release Date : October 2013
ISBN : 1849694087
ISBN 13 : 9781849694087
Author(s) : Paolo Ciccone
Topics and Technologies : All Books

Table of Contents

Chapter 1: Quick Start – Our First 3D Scene
Chapter 2: Customizing Studio
Chapter 3: Posing Figures
Chapter 4: Creating New Characters with Morphs
Chapter 5: Rendering
Chapter 6: Finding and Installing New Content
Chapter 7: Navigating the Studio Environment
Chapter 8: Building a Full Scene
Chapter 9: Lighting
Chapter 10: Hyper-realism – the Reality Plugin
Chapter 11: Creating Content
Chapter 12: Animation
Appendix: Installing DAZ Studio
  • Chapter 1: Quick Start – Our First 3D Scene
    • Stepping into DAZ Studio
      • Studio uses 3D assets
    • Customizing Studio
    • Introducing Genesis – a shapeshifter
      • Adding smart content
        • Adding clothing
        • Adding hair
      • Treat yourself
      • Strike the pose
        • Fixing nonconforming clothing
      • Saving your scene
      • Adding an environment
    • Rendering an image
    • Summary
    • Chapter 2: Customizing Studio
      • Getting more screen space
        • Customizing the layout
      • Removing screen clutter
        • Saving the new layout
      • Simpler, faster keyboard shortcuts
      • Changing the background color
      • Summary
      • Chapter 3: Posing Figures
        • The main blocks of a pose
        • Using premade poses
          • Purchasing the right poses
        • Creating a new pose
          • Planning your shot
          • Setting up the scene
          • Using a reference image as a backdrop
          • Selecting an image size
          • Setting the position of the surfboard
          • Setting the surfer pose
          • Bodies without limits
        • Avoiding common mistakes
          • Keep a level head
        • Posing the lower part of the body
          • Positioning the legs
          • Positioning the legs with Inverse Kinematics
        • Finishing touches
          • Arms and fingers
          • Removing the "gaze of death"
        • Saving the pose
        • Summary
          • Chapter 5: Rendering
            • Gearing up for rendering
              • Framing the scene
              • Choosing the camera
            • The Render Settings menu
              • Selecting the image format
            • Rendering
              • The art of lighting
              • Faking ambient light
              • Replacing the background
            • Summary
            • Chapter 6: Finding and Installing New Content
              • Places to find more content
                • The beginning of the DAZ Studio era
                • Genesis and the market
                • Sources of content
                  • Buying from DAZ
                  • Purchasing from Renderosity
                  • Purchasing from RuntimeDNA
                • Downloading free models
                • Installing content in Studio
                  • Selecting the location
                • Configuring Studio for the new content
              • Summary
              • Chapter 7: Navigating the Studio Environment
                • Polygons – the building blocks of our scenes
                  • Finding the number of polygons in the scene
                  • Subdivision
                • Moving in the 3D space
                  • Benefits of using a real camera
                  • Moving the camera around
                • Learning about the Viewport tools
                  • The Node selection tool
                  • The Scale, Rotate, and Translate tools
                  • Other useful tools
                • Let there be light
                  • The spotlight
                  • Casting shadows
                  • Point lights
                  • Distant lights
                • Managing content
                  • The Smart Content and Content Library tabs
                  • Organizing the Content Library tab
                • Importing models from other applications
                  • Scaling issues
                  • Importing an OBJ file
                • Summary
                • Chapter 8: Building a Full Scene
                  • Adding an environment
                    • Putting the scene together
                    • Adding the character
                    • Using Inverse Kinematics (IK)
                    • Dressing the character
                    • Delving into material poses
                    • Editing materials manually
                      • Using channels
                      • We are in control
                      • Mixing colors with image maps
                      • The specular channel
                      • Using the alpha channel
                      • Learning UV maps
                    • Setting the character's skin
                    • Final bits
                  • Summary
                  • Chapter 9: Lighting
                    • Setting the scene
                      • The frame
                    • Adding the required lights
                    • Renaming objects
                    • Cinematic lighting
                      • The braziers
                      • Moonlight
                      • Ambient color
                      • Adjusting darkness
                      • Checkpoint
                      • Finishing touches
                      • Cookies
                    • No lights in the frame
                    • Summary
                    • Chapter 10: Hyper-realism – the Reality Plugin
                      • LuxRender
                        • Interfacing with Lux
                        • Creating Reality
                      • Understanding LuxRender concepts
                        • The render never stops
                        • Lights and exposure
                      • Installing Reality
                        • Running Reality
                        • Rendering
                      • Using realistic materials
                        • Converting materials
                        • Using glass
                      • Lighting with Reality and Lux
                        • Creating water
                      • Reality in production
                      • Summary
                      • Chapter 11: Creating Content
                        • Creating clothing
                          • 3D modeling with modo
                          • Rigging a figure
                          • Box modeling or retopology
                          • Dawn of a new era
                          • A surprise for you
                          • Layout of the tutorial
                        • Making a dress for Dawn
                          • Exporting a figure as an OBJ file
                          • The Transform tool
                          • Assigning a material
                          • Defining UV maps
                          • Getting the dress out of modo
                        • Rigging the dress
                          • Importing the dress
                        • Distributing your work
                          • Choosing a file format
                          • The distribution hierarchy
                        • Getting down to business
                        • Summary
                        • Chapter 12: Animation
                          • Understanding animation
                            • Understanding frame frequency
                            • Delving into the frame ratio
                          • The Studio timeline
                            • Scrubbing
                          • A simple animation test
                            • Controlling the keyframes
                            • Editing keyframes
                            • Doing it the Studio way
                            • Understanding the logic behind animations
                          • Organizing your project
                            • The shot list
                            • Defining NLE
                          • aniMate2
                            • Spline editing
                          • Rendering
                            • The reason to avoid movie clips
                              • Horror story 1
                              • Horror story 2
                              • Escaping the horrors
                            • Color grading
                            • Adding music and sound effects
                            • Exporting for playback
                            • H.264 settings
                          • Summary

                            Paolo Ciccone

                            Paolo Ciccone is a software engineer and photographer who lives in Santa Cruz, California. He has been developing software for more than 20 years in a large series of disciplines, including IDEs (JBuilder) and 3D modeling and rendering. His field of expertise is developing multiplatform applications (Mac OS and Windows) that help computer graphics artists achieve photorealistic results. In 2010, he founded Prêt-à-3D (, a company dedicated to bringing high-end computer graphics tools to the masses. His Reality software for Poser and DAZ Studio has been used for video game illustration and for the preproduction of Hollywood large budget movies such as Jurassic Park IV and Hunger Games: Catching Fire. For more than two decades, Paolo has taught all kinds of classes, from training for large corporations to live workshops about 3D graphics. Paolo's experience with 3D software started in 1999, with the first public version of Blender, and then evolved to include other programs, including DAZ Studio, which he has used since version 1.0. Paolo is very active in the online community and he publishes a weekly blog covering topics about 3D graphics.

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                            Sample chapters

                            You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.

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                            What you will learn from this book

                            • Pose human figures in a natural and believable way
                            • Use morphs to create new characters and install new content in DAZ Studio
                            • Understand the building blocks of a 3D model and modify the DAZ Studio materials
                            • Build a complete scene, with a character in a full environment
                            • Frame your shot and use the camera effectively
                            • Understand the basic principles and approach for lighting a scene
                            • Create geometrically accurate images with photo-realistic rendering
                            • Achieve photo-realism in DAZ Studio with the Reality plugin
                            • Create your own content in DAZ Studio and sell it online
                            • Animate your characters and create movies with DAZ Studio

                            In Detail

                            „While 3D technology can be intimidating, DAZ Studio provides a perfect entry point for anybody interested in it. DAZ Studio is designed to empower the readers with tools to manipulate "ready to use" models and figures. With DAZ Studio, you can use thousands of pre-made 3D models and create fantastic scenes without any hassle. Embark on a journey through the amazing world of 3D
                            designing and create great 3D art with DAZ Studio. This book will show you the way!

                            The Complete Guide to DAZ Studio 4 shows you how to effectively use DAZ Studio 4 from start to finish. This guide takes you on a fun journey into the world of 3D art with DAZ Studio. Using everyday situations and practical examples, this book leads you from understanding the basics of 3D to the exploration of all the relevant topics, including posing, lighting, rendering, and content installation. You will follow step-by-step examples that will show you how to create great 3D art with fun and ease.

                            With a free download code for Dawn: the brand new and hugely anticipated 3D figure by Hivewire3D and two free environments by renowned 3D artist Jack Tomalin, this book is a must-read for all aspiring 3D artists.


                            The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.

                            Who this book is for

                            This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.

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