Open Source

Release Date: 
May 2014
Summary: 

Packt is pleased to announce the release of its new book Learning Anime Studio. This book illustrates how to draw and rig cartoon assets using a set of powerful tools. The book starts by getting readers familiar with the tools and features of Anime Studio Pro 10. The book costs $44.99 and the eBook, which is available in all the popular formats, costs $22.94.

About the Author:

Chad Troftgruben is a freelance media designer who has been working with Flash, Anime Studio, and other various types of software for a number of years. In 2007, Chad started offering free online video tutorials on Flash and other software. Since then, his tutorials have been viewed by millions of people, including entrepreneurs, teachers, students, and many others.

Anime Studio is a complete animation program to help readers create cut-out, anime, and other types of cartoons. Readers can create their own animated shorts and use Anime Studio to produce cartoon animations for film, TV, or streaming over the Web.

Release Date: 
May 2014
Summary: 

Packt is pleased to announce the release of Manga Studio 5 Beginner's Guide by Michael Rhodes. This book is primarily designed for beginners, but will also get a professional comic artist up to speed on using Manga Studio 5. The print book is 400 pages long and is competitively priced at $39.99, while the eBook and Kindle versions are available for $20.39.

About the author:

Michael Rhodes illustrated Tales of The Living Room Warrior, an eight-part fable following the epic adventures of cats from the creation one of the world to the domestication of humans. He is also the creator of Thingies, a fantasy comic book series that details the adventures and perils that a reporter experiences while she uncovers secrets of her universe. His books and art work are carried by Fantastic Comics in Berkeley, Heroes and Villains Comics in Pleasanton, and Solo Comics in the Napa wine country. He holds a Bachelor's degree in Digital Design. His cartoons and artwork are displayed at http://www.crtoons.com and http://www.quantumgumbo.com.

Release Date: 
May 2014
Summary: 

Packt is pleased to announce the publication of its new book, Unity 2D Game Development by Dave Calabrese, an easy guide to help readers build 2D games in Unity using the engine's 2D technologies added in Version 4.3. The print book is 126 pages long and is competitively priced at $24.99, while the eBook and Kindle versions are available for $9.99.

About the author:
Dave Calabrese is an independent professional video game developer who has worked in the industry since 2002. Starting as an intern and working his way up to running his own small studio, Cerulean Games, Dave has had the opportunity to work on branded projects, producing titles for multiple platforms including Xbox 360, iOS, PC, and Mac. 

Unity is a game development ecosystem: a powerful rendering engine fully integrated with a complete set of intuitive tools and rapid workflows to create interactive 3D and 2D content. Unity 4.3 has introduced a variety of exciting new features, and it is about time to use these features to build an amazing 2D game. 

Release Date: 
May 2014
Summary: 

Packt is proud to introduce Pig Design Patterns, a practical guide that will help readers use Pig to design end-to-end Big Data systems. The print book is 310 pages long and costs $54.99, and is also available in all the popular eBook formats for $28.04.

About the author:
Pradeep Pasupuleti has over 16 years of experience in architecting and developing distributed and real-time data-driven systems. He has performed roles in technology consulting, advising Fortune 500 companies on their Big Data strategy, product management, systems architecture, conflict resolution, chaos and nonlinear dynamics, international policy, high-performance computing, advanced statistical techniques, risk management, visualization of high dimensional data, human-computer interaction, machine learning, information retrieval, and data mining. He has created COEs (Center of Excellence) to provide quick wins with data products that analyze high-dimensional multistructured data using scalable natural language processing and deep learning techniques.

Release Date: 
May 2014
Summary: 

Packt is pleased to announce the publication of its new book Kali Linux - Assuring Security by Penetration Testing, a comprehensive guide that provides guidance on developing practical penetration testing skills. The print book comes in at 454 pages long and is competitively priced at £27.99, while the eBook and Kindle versions are available for £14.44.

About the authors:
Lee Allen:
Lee Allen is currently working as a security architect at a prominent university. He has several industry certifications including the OSWP and has been working in the IT industry for over 15 years.

Tedi Heriyanto:

Tedi Heriyanto currently works as a principal consultant in an Indonesian information security company. In his current role, he has been engaged with various penetration testing assignments in Indonesia and other countries. Tedi has an excellent track record in designing secure network architecture, deploying and managing enterprise-wide security systems, developing information security policies and procedures, performing information security audits and assessments, and providing information security awareness training.

Release Date: 
May 2014
Summary: 

Packt Publishing is pleased to announce the launch of Matplotlib Plotting Cookbook Matplotlib Plotting Cookbook to help readers take control of their plots and master color, linestyle, and scale. The book is available in various formats and is competitively priced at $44.99 for the print version and $22.94 for the electronic versions.

About the author: Alexandre Devert is a scientist. He is an enthusiastic Python coder as well and never gets enough of it! He used to teach data mining, software engineering, and research in numerical optimization.

Matplotlibt is part of the Scientific Python modules collection. It provides a large library of customizable plots and a comprehensive set of backends. It tries to make easy things easy and make hard things possible. It can help users generate plots, add dimensions to plots, and also make plots interactive with just a few lines of code. Also, matplotlib integrates well with all common GUI modules.

Release Date: 
May 2014
Summary: 

Packt is pleased to announce the release of SQL Server Analysis Services 2012 Cube Development Cookbook, which provides guidance and information on data cube development techniques, and also the ongoing monitoring and tuning for Analysis Services. This book is available now in print, eBook, Kindle, and selected library formats. The print book is 340 pages long and is competitively priced at $59.99, whilst the eBook and Kindle versions are available for $30.59.

About the authors:

Baya Dewald has been working with Microsoft SQL Server for over 15 years, and with Analysis Services since its debut in 1999. He has architected, developed, and administered databases with millions of users and cubes measured in terabytes. Throughout his career, he has held various certifications, including Microsoft Certified Solution Developer, Microsoft Certified Systems Engineer, and Microsoft Certified Database Administrator. He has managed DBA teams and published over 100 technical articles in SQL Server Magazine, SQL Professional, Tech Target, and InformIT. He has also contributed to several technical books as a co-author and technical reviewer.

Release Date: 
May 2014
Summary: 

Packt is pleased to announce the release of ElasticSearch Cookbook, a comprehensive guide to help readers master storing, searching, and analyzing data with ElasticSearch. The print book comes in at 422 pages and is competitively priced at $54.99, while the eBook and Kindle versions are available for $28.04.

About the author:
Alberto Paro is an engineer, a project manager, and a software developer. He currently works as a CTO at The Net Planet Europe and as a Freelance Consultant of software engineering on Big Data and NoSQL solutions. He loves studying emerging solutions and applications mainly related to Big Data processing, NoSQL, Natural Language Processing, and neural networks. He started programming in Basic on a Sinclair Spectrum when he was eight years old. During his life, he has gained a lot of experience using different operative systems, applications, and programming.

Release Date: 
May 2014
Summary: 

Packt is pleased to announce the release of its new book and eBook, Scratch 2.0 Beginner's Guide: Second Edition. This book will teach readers of all ages how to create exciting games, animation, and digital stories using Scratch 2.0. They will learn how to use the advanced features of Scratch and how to solve problems based on need and program limitations. This 296 page book is available now in print for $49.99 and all popular eBook formats for $9.99.

About the author:
Michael Badger is a writer and technical communicator who has worked in a range of technical roles, including support, automated software testing, and project management. He has authored several books for Packt Publishing, including Scratch 1.4 Beginner's Guide. He also authors a regular Scratch column for Raspberry Pi Geek Magazine which focuses on Scratch 1.4.

Scratch 2.0 is the current major version of Scratch, following on from Scratch 1.4. It features a redesigned editor and website and allows you to edit projects directly from your web browser as well as in an offline editor. It went into public beta on January 28, 2013, and was officially released on May 9, 2013. The most important thing to know, however, is that Scratch is awesome.

Release Date: 
May 2014
Summary: 

Packt is pleased to announce the release of its new video course Building a 2D Game with GameMaker: Studio. This course focuses on mastering the advanced concepts within GameMaker: Studio. The duration of the video course is 2 hours and 13 minutes and it is competitively priced at $23.99.

About the Author:

Nathan Auckett is an advanced Game Maker user and has been using the software for five years. He started using Game Maker during its seventh version and ever since has been using the built-in programming language to create his own games. In 2012 he began creating small tutorials on various topics in Game Maker and has created over 30 tutorials.

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