Scratch 2.0 Game Development Hotshot
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- Discover how to make the most of the new Scratch 2.0 interface
- Understand how video games work under the hood
- Make your projects come to life, using practical programming principles
- Learn how to plan and build your own interactive projects
Table of Contents
Project 1: Blowing Things Up!
Project 2: Beating Back the Horde
Project 3: Start Your Engines
Project 4: Space Age
Project 5: Shoot 'Em Up
Project 6: Building a Worthy Boss
Project 7: Creating a Level Editor
Project 8: Dungeon Crawl
Project 9: Hunger Run
Project 10: Sprites with Characters
Appendix: The New Scratch Interface
Scratch 2.0 Game Development Hotshot is definitely a good book to further you knowledge of Scratch 2.0 and while you are learning you also are development fun games to play afterwards - Heleen Durston
Download the code and support files for this book.
Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.
Errata- 2 submitted: last submission 29 May 2014
Errata type: Technical | Page no.: 15
Point number 8 of the Engage thrusters section states that there is no way to view the built-in variables for Sprites, such as Direction. But this is incorrect. Under Sensing, there is a block for exactly that. You can use it to get the direction, x, y, & costume (to name a few) of any sprite.
Errata type: Technical | Page no.: 104
For step 3, the original text reads the following:
What you will learn from this book
- Draw and edit game graphics
- Construct scripts from logic blocks
- Utilize operators and conditions to steer game actions
- Use variables and lists to save and reuse dynamic numbers
- Create both mouse and keyboard controls for various purposes
- Implement natural physics effects such as collisions and gravity
- Invent and build power-ups
- Learn how to use some advanced math, for better looking movement patterns
- Make interesting level designs
- Balance the game for an enjoyable experience
- Reuse elements to speed up the building process
Playing video games is fun, however, it’s even more fun to make your own! Scratch 2.0 makes that challenge a lot easier. Instead of diving into abstract and confusing code, you can build games using easy to understand logic blocks. Within minutes you can have your first game up and running.
Readers can look forward to an easily accessible and fun introduction to programming and interactive media design. Within minutes of starting the program, you will be able to see the first results of your hard work. Visual feedback comes early and often, making high-level, abstract concepts a lot easier to understand.
This book offers readers access to completely interactive projects based on well-known video game genres. You will then learn how to use standard programming principles such as operators, variables, and functions.
From a broader perspective, you will also learn how to plan and develop a game from a general idea to the finished product, creating a fun and user-friendly game. Scratch 2.0 includes many new and exciting features, which makes it possible to create more advanced games. The final results will be close to production level games. This book will not only introduce you to the Scratch 2.0 software, but also teach you about interactive media design.
An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment.
Who this book is for
If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you don’t have much previous experience with the software. If you want to become a video game designer, this book is an easy- to- use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.