Ouya Unity Game Development

Ouya Unity Game Development
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Table of Contents
Sample Chapters
  • Learn how to create and polish your game, and then monetize it with in-app purchases
  • Discover what’s required to make your game run on Android phones and tablets
  • A step-by-step guide that will teach you how to build a fun, challenging game from scratch

Book Details

Language : English
Paperback : 118 pages [ 235mm x 191mm ]
Release Date : October 2013
ISBN : 1783559705
ISBN 13 : 9781783559701
Author(s) : Gary Riches
Topics and Technologies : All Books, Game Development, Open Source

Table of Contents

Chapter 1: What Is Ouya and Why Does It Matter?
Chapter 2: Setting Up Unity and the Ouya Plugin
Chapter 3: Setting Up Your Game
Chapter 4: Adding a Character and Making Them Move
Chapter 5: Adding Finesse to Your Game
Chapter 6: Show Me the Money!
Chapter 7: Building Cross-platform Games
  • Chapter 1: What Is Ouya and Why Does It Matter?
    • The early years
    • The crash
    • The recovery
    • Home computers
    • Advancement of game consoles
    • The first indie console
    • Cellular games
    • The iPhone
    • The competitors
    • Current day situation
    • History of Ouya
    • Ouya's release
    • Summary
    • Chapter 2: Setting Up Unity and the Ouya Plugin
      • Installing the Android SDK
      • Installing Java
      • Setting up the Android SDK
      • Setting up the Android NDK
      • Connecting Ouya to your Windows computer
      • Connecting Ouya to your Mac computer
      • Ouya Development Kit
      • The Unity project
        • The bundle identifier
        • Setting up Ouya Panel
        • Ouya required prefabs
        • Building, running, and compiling an application
      • Summary
      • Chapter 3: Setting Up Your Game
        • Boo, C#, or UnityScript
          • Boo
          • UnityScript
          • C#
        • The project structure
        • Setting up your Scenes
        • Scripts and MonoDevelop
        • Scene progression
          • The title screen menu
          • Advancing to the game
          • Ouya controller support
        • Creating the level
          • Prefabs
            • Creating a Prefab
          • Materials
          • Multidimensional arrays
          • The BuildLevel method
        • Summary
          • Chapter 5: Adding Finesse to Your Game
            • Texturing your Prefabs
            • Adding a background
            • Adding extra levels
            • Level complete detection
              • Moving to the next level
              • Restarting our level
            • Adding sounds
            • Summary
            • Chapter 6: Show Me the Money!
              • Setting up your purchase
              • Setting up your game
              • Implementing the Ouya payment framework
                • How to manage your purchases
                • Getting the list of products
                • Limiting your levels
                • Unlocking levels for people who have paid
                • Buying your product
                  • Adding a new menu item
                  • The buy method
                  • Hiding menu items
              • Submitting your game
              • Summary

                Gary Riches

                Gary Riches is a longstanding member of the iOS developer community. He has a keen interest not only in established sections of the industry such as gaming but also in emerging technologies such as Ouya, GameStick, and others. Filled with a passion to program on new systems, he has just become a registered Wii U developer and will also create content for Xbox One and PlayStation 4. To target so many platforms he uses Unity, which he learned while working on the Augmented Reality SBook for Saddington Baynes. When not building software for other companies, he builds his own business by creating photo manipulation apps such as Zombify Me, games such as Aztec Antics and Amazed, and also works on educational apps and games such as Nursery Rhymes: Volume 1, 2, and 3.

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                Sample chapters

                You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.

                Frequently bought together

                Ouya Unity Game Development +    CFEngine 3 Beginner’s Guide =
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                Price for both: $31.95

                Buy both these recommended eBooks together and get 50% off the cheapest eBook.

                What you will learn from this book

                • Download and set up the software to get started with Ouya and explore its features
                • Render levels based on array data, create your character, and move it with the Ouya controller
                • Play sounds, add effects, and improve the virtual experience of the game
                • Implement in-app purchases in the game in order to monetize the game in a more effective manner
                • Port your game to Android phones and tablets

                In Detail

                Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.

                From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone.

                Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.


                A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer.

                Who this book is for

                This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity.

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