OGRE 3D 1.7 Beginner's Guide
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- Easy-to-follow introduction to OGRE 3D
- Create exciting 3D applications using OGRE 3D
- Create your own scenes and monsters, play with the lights and shadows, and learn to use plugins
- Get challenged to be creative and make fun and addictive games on your own
- A hands-on do-it-yourself approach with over 100 examples
Book Details
Language : EnglishPaperback : 300 pages [ 235mm x 191mm ]
Release Date : November 2010
ISBN : 1849512485
ISBN 13 : 9781849512480
Author(s) : Felix Kerger
Topics and Technologies : All Books, Beginner's Guides, Open Source
Table of Contents
Preface
Chapter 1: Installing Ogre 3D
Chapter 2: The Ogre Scene Graph
Chapter 3: Camera, Light, and Shadow
Chapter 4: Getting User Input and Using the Frame Listener
Chapter 5: Animating models with Ogre 3D
Chapter 6: Scene Managers
Chapter 7: Materials with Ogre 3D
Chapter 8: The Compositor Framework
Chapter 9: The Ogre 3D Startup Sequence
Chapter 10: Particle Systems and Extending Ogre 3D
Appendix: Pop Quiz Answers
Index
Felix Kerger
Code Downloads
Download the code and support files for this book.
Submit Errata
Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.
Errata
- 5 submitted: last submission 12 Apr 2013Errata type: Code | Page numbers: 64
Remove the setShadowTechnique() function should be Remove setPolygonMode() function
Errata type: Code | Page number: 73
FrameListener should be ExampleFrameListener
Errata type: Typo | Page number: 71
At point 6, the constructor and destructor functions must be called Example25FrameListener() and ~Example25FrameListener() respectively.
Errata type: Graphics | Page number: 44 | Errata received on 5-08-2012
There are two images on this page each containing 3 figures (sinbad)
In the first image ,the sinbad on the right (third) has incorrect axes.
The correct axes are:
X pointing upwards
Y pointing towards the reader (out of the page)
Z pointing to right (this one is correctly printed on the book)
Errata type: Grammar | Page number: 71 | Errata received on 20-10-2012
Step 5 is:
Add a new member variable to hold the pointer to the FrameListener, which we
will create later:
Ogre::FrameListener* FrameListener;
Step 5 should be changed to:
Add a new member variable to the ExampleApplication class to hold the pointer to the FrameListener, which we will create later:
Ogre::FrameListener* FrameListener;
Sample chapters
You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.
- Learn the basics of OGRE 3D
- Understand the scene graph
- Develop 3D scenes with OGRE 3D
- Create complex scenes
- Write your own shaders and add them to scenes
- Add lights and shadows
- Add compositors to 3D scene for post-processing effects
- Learn more about user control and animation
- Extend OGRE 3D with plugins
Want to make your own 3D applications, simulations, and games?
OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!
OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!
OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects.
In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks.
After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book.
A step-by-step guide for beginners, filled with examples and simple do-it-yourself exercises
This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own.
If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.

