Unity books now added to the e-learning Library in PacktLib
PacktLib is pleased to announce the addition of Unity books to its e-Learning library. As teaching Unity is becoming more and more popular, and following feedback from e-Learning library subscribers, Packt has added Unity books to the e-Learning library to satisfy educators.
The dedicated e-Learning library in PacktLib is a beneficial resource for administrators, teachers and now also for game developers to learn about the ways in which to study books in order to enhance their capabilities and acquire knowledge in their respective work projects and areas of interests through electronic means.
At no extra cost, subscribers to the e-Learning subscription on PacktLib will now get access to Packt’s Unity books. This includes access to Packt’s bestselling Unity Game Development Essentials, which is being relaunched for 3.x in November. Packt’s Unity books allow readers to understand the basic principles of game design before further advancing into learning about the game development techniques by using step-by-step guides to simply illustrate the process of creating a game. Furthermore, some books in this series will enable readers to use the free Unity 3D game engine to build games. Packt’s Unity books also cover tips and tricks, innovative ideas and coding samples that support the development of sophisticated gaming visuals and sequences.
With more than 35 books in this subject area, subscribers of the e-learning library will have full access to an archive of up-to-date information on relevant technologies ranging from Moodle, Sakai, Alice, Mahara, and Unity. Moreover, future books added to the library will also be made available to subscribers as long as they have a subscription. This resource will give educators and game developers the tools to organise projects effectively and create fun games as well as the ability to search for specific information on the PacktLib platform.
For more information, please visit http://packtlib.packtpub.com/