Learn the basic development flow of the Unity 3D game engine using Packt's new book and eBook

January 2014 | Beginner's Guides

Packt is pleased to announce the release of Unity 4.x Game Development by Example, a fun and light-hearted exploration of one of the most powerful game engines on the market today. The print book is 572 pages long and is competitively priced at $44.99, whilst the eBook and Kindle versions are available for $22.94.

 

About the author:

Ryan Henson Creighton is a veteran game developer, and the founder of Untold Entertainment Inc., where he creatively consults on games and applications. Prior to Untold Entertainment Inc., Ryan worked as the Senior Game Developer and created over fifty advergames and original properties for the YTV, Treehouse TV, and W networks. He is the co-creator of Sissy's Magical Ponycorn Adventure and also the Vice President of the IGDA Toronto Chapter.

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas to life.

Unity 4.x Game Development by Example teaches the ins and outs of the unique Unity game engine interface. Learn the process of building small, functional games, step by step, using clear and concise code examples written in both Unity, JavaScript, and C#.

The readers with absolutely no programming or game development experience can build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer.

The book covers the following essential topics:
Chapter 1: That's One Fancy Hammer!
Chapter 2: Let's Start with the Sky
Chapter 3: Game #1 – Ticker Taker
Chapter 4: Code Comfort
Chapter 5: Game #2 – Robot Repair
Chapter 6: Game #2 – Robot Repair Part 2
Chapter 7: Don't Be a Clock Blocker
Chapter 8: Hearty Har Har
Chapter 9: Game #3 – The Break-Up
Chapter 10: Game #3 – The Break-Up Part 2
Chapter 11: Game #4 – Shoot the Moon
Chapter 12: Game #5 – Kisses 'n' Hugs
Chapter 13: AI Programming and World Domination
Chapter 14: Action!

About Packt:
Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books focus on practicality, recognizing that readers are ultimately concerned with getting the job done. Packt’s digitally-focused business model allows them to publish up-to-date books in very specific areas.



Unity 4.x Game Development by Example
A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

For more information, please visit: http://www.packtpub.com/unity-4-x-game-development-by-example/book




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