Master the advanced features of CryENGINE with Packt’s new book and eBook

May 2014 | Open Source

Packt is pleased to announce the publication of Mastering CryENGINE by Sascha Gundlach and Michelle K. Martin, a comprehensive guide covering the advanced tasks that can be performed with the CryENGINE system. The print book comes in at 278 pages long and is competitively priced at $49.99, while the eBook and Kindle versions are available for $25.49.

About the authors:

Sascha Gundlach               

Sascha Gundlach has been working in the games industry for over a decade, and started his career as a script programmer in a small game studio in the early 2000s. He is a CryENGINE expert and has provided countless training sessions and individual training to CryENGINE licensees over the years.

Michelle K. Martin

Michelle K. Martin is a software engineer in the game industry, specializing in animation systems. She started her career with the German developer Crytek, working on projects such as Crysis and Crysis 2. During her career, Michelle has helped develop and improve CryENGINE's animation system with several features. In 2013, she founded MetalPop Games together with her partner and Crytek veteran Sascha Gundlach. It is an indie game development studio in Orlando, Florida.

CryENGINE is a game engine designed by Crytek primarily for use in first-person shooter video games. It is one of the most powerful real-time 3D engines available today. Mastering CryENGINE is designed for developers who already have a basic understanding of CryENGINE and who want to take their skills to the next level. The user-friendly steps and illustrations in this book will help developers master the wide range of features of the CryENGINE toolkit. Readers will learn advanced techniques, best practices, and various methods utilized in production by CryENGINE veterans and explore the Lua scripting language to build more sophisticated gameplay elements.

Mastering CryENGINE covers the following essential topics:

Chapter 1: Setting Up the Perfect Pipeline

Chapter 2: Using the CryENGINE Input System - Keyboard, Mouse, and Game Controller

Chapter 3: Building Complex Flow Graph Logic

Chapter 4: Morphs and Bones - Creating a Facial Setup for Your Character

Chapter 5: Mastering Sandbox

Chapter 6: Utilizing Lua Script in CryENGINE

Chapter 7: Animating Characters

Chapter 8: Mastering the Smart Objects System

Chapter 9: Eye Candy - Particles, Lens Flares, and More

Chapter 10: Shipping the Build

About Packt:

Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books now focus on practicality, recognizing that readers are ultimately concerned with getting the job done. Packt's digitally-focused business model allows them to publish up-to-date books in very specific areas.

 

Mastering CryENGINE
Use CryENGINE at a professional level and master the engine’s advanced features to build AAA quality games

For more information, please visit: http://www.packtpub.com/mastering-cryengine/book

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