Packt is pleased to announce the release of DirectX 11.1 Game Programming, a step-by-step guide to create 3D applications and interactive games in Windows 8.The print book is 146 pages long and is competitively priced at $39.99, while the eBook and Kindle versions are available for $20.39.
About the author:
Pooya Eimandar has been programming mainly in DirectX and OpenGL since 2002. His main research interests are GPU programming, image processing, parallel computing, and game developing. Since 2010, he has been leading a game engine team for the company Bazipardaz, working on their latest titles for Xbox 360 and PC.
Microsoft DirectX is the graphics technology powering all of today's hottest games. The latest version—DirectX 11.1—features tessellation for film-like geometric detail, compute shaders for custom graphics effects, and improved multithreading for better hardware utilization.
DirectX 11.1 Game Programming is an introduction for creating interactive computer graphics and games, using Direct3D 11.1. Readers will be guided through the new features of Direct3D along with XAML to build an extensible multithreaded framework for creating 3D applications and games on the Windows 8 metro style platform.
The book goes on to explore the Visual Studio Model editor for loading and editing the reader's assets, and teaches readers how to render them with the Direct3D pipeline. Readers will also explore the supporting inputs such as keyboards, pointers, Xbox controllers, and how to render the complete 3D scene using camera, sound, billboard, post processors, and parallel libraries.
This book will equip developers who would want to create metro style games on the Windows 8 platform with knowledge of C++ essentials and 3D mathematics. For more information about the book and to download sample chapters, please visit the Packt book page.
|DirectX 11.1 Game Programming|
|A step-by-step guide to creating 3D applications and interactive games in Windows 8
For more information, please visit: http://www.packtpub.com/directx-11-1-game-programming/book