Flash Game Development by Example, is a book that will help readers build 10 classic games in Flash and learn game development along the way. Written by Emanuele Feronato, this book will help readers build the classic and modern games that will turn them into capable Flash games developers. It is a fun and fast paced guide to making Flash games.
Adobe Flash is a multimedia platform used to add animation, video, and interactivity to web pages. Although it is often positioned as a tool for "Rich Internet Applications", Flash is frequently used for advertisements and games. Flash manipulates vector and raster graphics to provide animation of text, drawings and still images. It supports bi-directional streaming of audio and video.
Adam Robertson, who reviewed the book on his blog stated that, "overall it’s quite an amazing book if you are looking to get started making games in Flash, you can start from the beginning with zero knowledge in the subject and by the end of the book you have a fairly solid grounding ".
Another reviewer, Chris Moeller, said: - "In this book, Emanuele takes you through his process of creating 9 different games, and there is a lot to be learned, both about making similar games, and just about an experienced Flash developer’s process for creating those games."
Currently the book has an average rating of 4 1/2 stars on Amazon.com. You can see a free sample chapter from the book on Packt’s website. The book is out now, and also available on Packt’s library platform, PacktLib.
|Flash Game Development by Example|
|Build 10 classic Flash games and learn game development along the way
For more information, please visit: www.packtpub.com/flash-game-development-by- example/book